Frank Fetzer is a PhD candidate in the last year at the University of Vienna. He holds a master’s degree in film studies from the same institution. His work focuses mainly on phenomenological and post-phenomenological theories. Key elements of his research are embodiment, human-technology relations, cyborgs, the ontology of virtual worlds and of course the video game as such. In his dissertation project, he tries to disentangle the manifold relations between player and video game as technological artefact and extension of player and world.
Mixed Reality is already there! The Player’s Body as Foundation of the Video Game Experience
Lecture, Saturday, 19th October, 11:30 – 12:00
The different ontological status of the virtual gameworld and the material world has frequently led to a certain disregard of the player’s lived body on the one hand (all the action takes place in the game world) and to contemptful indifference towards the gameworld on the other (It’s not real! Why bother?).
Employing the phenomenology of French philosopher Maurice Merleau-Ponty (Merleau-Ponty, 2012) I will argue that these two planes of existence are completely interwoven in the act of playing, that gaming is an activity deeply grounded in the carnal Being-in-the-World and that virtual action, as it is based on the subject’s lived body, is no more real or unreal than physical action.
Taking Maurice Merleau-Ponty’s notion, that “[m]y body is wherever it has something to do” (Merleau-Ponty, 2012) as a starting point, I will – with the help of Don Ihde’s and Peter-Paul Verbeek’s post-phenomenological analyses (Ihde, 1979, 1990; Verbeek, 2008) – sketch a framework for closing the ontic difference between physical and virtual worlds via the lived body’s capacity to incorporate technological artifacts. Playing a video game necessarily means to extend the body into the virtual and it is for that reason that indeed we have to conceive playing video games as a mixed reality experience.


John NA Brown is a wandering polymath who has spent years trying to write the perfect autobiographical blurb. In this quest, he has become a research scientist, public speaker, author, designer, human factors specialist, cartoonist, bricklayer, encyclopedist, storyboard artist, and much more. He has written and taught university courses in Scientific Thinking, Research Methods, Computer Animation & Storytelling, and Applied Biomechanics, and has solved problems for Google, Facebook, and LinkedIn. Along the way he picked up a few PhDs and an embarrassing number of other academic degrees, as well as awards for animation, teaching, applied mathematics, and haiku. Currently at Evolv Technologies in San Francisco, Dr Dr Dr Brown has previously worked in a dozen countries, in the private and public sectors, in serious games, in recreational sports, and in his pyjamas.
Gernot Hausar is a Historian based in Vienna, Austria.
Daniela Bruns works as a University Assistant at the Department of Media and Communications at the Alpen-Adria-University Klagenfurt (AAU) in Austria. She holds a diploma in Media Theory and Cultural Studies and a bachelor in Economics from the University of Klagenfurt. She is the organizer of the annual Game Pics Event at the AAU which is an art project that experiments with reflections on in-game imagery. Her main research interests include cultural studies, popular culture, serious gaming, and video games between escapism and activism.
Sonja Gabriel is professor for media literacy at teacher university college KPH Vienna/Krems. She teaches use and effects of digital media to pre-service and in-services teachers. Her research focuses on digital media for teaching and learning, putting an extra focus on digital game-based learning as well as teaching values in and with digital games. Sonja Gabriel studied German and English at the university of Vienna. She wrote her PhD thesis about knowledge management at secondary commercial colleges. In two master degree courses (Educational Media at University Duisburg/Essen and Applied Game Studies at Danube University Krems) she specialized on digital media and videogames.
Attila is the CEO and co-founder of Massively Multiplayer Online Science (aka MMOS): a Swiss company specialized in connecting citizen science and videogames. MMOS founders received the prestigious Lovie Award and the IGDA Serious Games SIG Community Leadership Award for their role in creating EVE Online’s Project Discovery. Attila has a background in computer science and he co-founded and co-designed iWiW, which was the biggest social network in Hungary before Facebook, reaching almost 5 million users.
Who am I?
Who am I?