Thank you for joining FROG 2022! You can rewatch all talks on our YouTube Playlist “FROG – Future and Reality of Gaming 2022 – all talks” | @appliedgames). Enjoy and see you at FROG 2023! đ
FROG – Future and Reality of Gaming 2022
“Freedom | Oppression | Games & Play“
University of Krems | hybrid event
25.11.2022 | FROG Workshops (on-site only)
26 & 27.11.2022 | FROG Conference (hybrid)
The annual international conference brings together scholars, players, students, game designers, game developers, educators and experts from various disciplines to discuss the Future and Reality of Gaming.
This year we invite the FROG community for the first time to the University of Krems, where the FROG 2022 conference will be held in a hybrid format, allowing participation remotely or on-site.
Location:
University for Continuing Education Krems
Dr.-Karl-Dorrek-StraĂe 30, 3500 Krems an der Donau, Austria
Map
Hashtag for the conference: #FROG2022
Follow us!
Twitter: @FROG_Vienna_
FROG Keynotes
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13:00-13:30 | Registration & Welcome Room: SE 2.6, Campus Krems, Tract I, 2nd Floor |
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13:30-17:30 | FROG Workshop 1: "Spiel Macht Politik" Alexander Preisinger Room: SE 2.6 (on-site only) This workshop is aimed primarily at educators and is dedicated to teaching politics in, with, through and about games. More Details Please note, that this workshop is held in German language. | FROG Workshop 2: "Cultural Mediation through Play & Games" Nicole High-Steskal & Natalie Denk Room: SE 3.6 (on-site only) In this workshop we will focus on play-based approaches in the field of art and culture. After an introductory lecture we will explore the old town of Stein with a guided tour and engage in a lively discussion about cultural mediation & game design. More Details |
END OF FRIDAY'S PROGRAM |
FROG 2022 |Programme
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TRACK 1: Talks on-site (+ streamed online) Room: Audimax | TRACK 2: Talks online (+ streamed on-site) Room: SE 2.6, Tract I, 2nd Floor |
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9:30-10:00 | Registration | |
10:00-10:30 | Welcome Notes | |
10:30-11:30 | Keynote | Harald Koberg (Austria): For Playâs Sake: What makes us play and how we can fight it | |
11:30-11:45 | Coffee Break | |
11:45-12:15 | Rudolf Inderst (Germany): A certain kind of "freedom" - the in-between-state of Game Studies in Germany | Fiona Schönberg (Germany): All Work and No Play - The Narrative Potential of Formal Gameplay Elements and Economic Alienation in Neo Cab |
12:15-12:45 | Ralph J. Moeller (Austria): Divergence: Incoherences in Transmedia Storytelling - The Gamer's Perspective | Hossein Mohammadzade (Iran): Democracy or âTyranny by Moronsâ? Oppression Through Exploiting the Undereducated |
12:45-13:45 | Lunch Break | |
13:45-14:15 | Nikita Stulikov (Russia): Is there a rise of totalitarian propaganda in Russian game culture? | |
14:15-14:45 | Nils BĂŒhler (Germany): Game Regulation Between Oppressing and Facilitating Freedom | Katrina HB Keefer (Canada): Freedom and Slavery: Navigating Player Experiences in the 18th century Sierra Leone Estuary |
14:45-15:15 | Ivo Antunic (Austria): Gambling for Freedom -How Casinos have empowered Native American tribes | Samuel Poirier-Poulin (Canada): Trust, Confidence, and Hope in A Summerâs EndâHong Kong 1986 |
15:15-16:30 | Exploring Campus Krems Coffee Break |
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16:30-17:00 | James Baillie (Austria): From Vardzia to Val Royeaux: Identity, Oppression and Power between Medieval Caucasia and Modern Games | Juan Carlos Ponce Reyes (Mexico): Agency and codephagy in video games, four study cases in the Mexican context |
17:00-17:30 | Wolfgang Rebernik (Austria): Wherever I Go Is My Future | Daria Balakina (Israel) & Alesha Serada (Finland): Vicious Circles in Womenâs CS:GO Scene: Tournament Economy and Professional Requirements |
17:30-18:30 | Keynote | Alyssa Goldstein Sepinwall (USA): Slave Revolt on Screen: Video Games on Haitian Slave Resistance | |
END OF SATURDAYâS PROGRAM |
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TRACK 1: Talks on-site (+ streamed online) Room: Audimax | TRACK 2: Talks online (+ streamed on-site) Room: SE 2.6, Tract I, 2nd Floor |
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9:30-10:00 | Sunday Welcome | |
10:00-11:00 | Keynote | Simone Kriglstein (Czech Republic / Austria): Bullying Is NOT a Game â But Games Can Help Preventing It | |
11:00-11:30 | Rebekah Tumasus & Alon Kfir (Israel): Further Discussion on Companion NPC Design: Narrative Hierarchies, Ludic Affordances, their Evolutions and the In-Game Impact | Stephanie Wössner (Germany): Letâs play! Future-oriented learning with games |
11:30-11:45 | Coffee Break | |
11:45-12:15 | Felix Schniz (Austria): A Walk in the Park? Designing a Very British Gaming Experience | Sonja Gabriel (Austria): The potential of serious games in training people to become better citizens |
12:15-12:45 | KĂŒbra Aksay (Germany): Work, Play, Escape: Freedom and Submission in Video Games about Office Jobs | Chris Binder (Germany): Future-oriented learning with the sandbox game Minetest and BLOCKALOT, a web dashboard for learning partners |
12:45-13:45 | Lunch Break | |
13:45-14:15 | Wolfgang Hochleitner (Austria): Designing Game-based Moral Courage: A Postmortem | Mario Donick (Germany): Playing differently. How to escape the limitations of Designed Games |
14:15-14:45 | Gunnar GrĂ€sbeck (Finland): Nonlinear Pedagogy in Olympic Fencing - do video games offer a new dimension for its elaboration? | Lulamile Mohapi (South Africa): Video Games and the New Apartheid: Algorithmic Toyi-toyi; Press âTâ to Toyi-toyi; Theorizing vernacular game design frameworks from the virtual margins |
14:45-15:30 | Poster-Session Luana Silveri (Italy): A science teacher in the game designer shoes â the YouTopia game experience, a journey through ecology concepts, didactic needs, and game design. Michaela Wawra (Austria): The freedom of choice: looking at the game mechanics of lootboxes through the eyes of FIFA 22 (Ultimate Team). Jonathan (Jono) Barel (Israel): Game Night: Examining group cohesion through cooperative video games Alexander Pfeiffer (Austria): Case Study: Ownership of Story Elements - Retrospective of the Twitter improv theater piece 'FSMCOTAARSDG'. |
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15:30-16:15 | Coffee Break | |
16:15-16:30 | Poster-Session Swen Körner (Germany): The violence of violence: Reflexive violence and its pedagogi-cal potential in video games using the example of "The Last of Us 2" Xavier Aranda Arredondo (Mexico): Game as a constituent unit of meaning Paula Goerke (Germany): (Un)restricted play â how prospective game designers view the boundaries of games Ricarda Goetz-Preisner (Austria): Oppressive mechanisms for women in the game development culture |
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16:30-17:30 | Keynote | Gabrielle Trépanier-Jobin (Canada): Hierarchy, Discrimination and Inequality in the Video Game Industry | |
17:30-18:00 | Closing Remarks | |
END OF FROG22 |
FROG 2021 |Chairs
Center for Applied Game Studies,
Department fĂŒr Arts and Cultural Studies, University for Continuing Education Krems:
- Nikolaus König
- Natalie Denk
- Alexander Pfeiffer
- Thomas Wernbacher
- Simon Wimmer
- Herbert Rosenstingl (Bundeskanzleramt)