FROG 2022


Thank you for joining FROG 2022! You can rewatch all talks on our YouTube Playlist “FROG – Future and Reality of Gaming 2022 – all talks| @appliedgames). Enjoy and see you at FROG 2023! 🙂


FROG – Future and Reality of Gaming 2022

Freedom | Oppression | Games & Play

University of Krems | hybrid event

25.11.2022 | FROG Workshops (on-site only)
26 & 27.11.2022 | FROG Conference (hybrid)

The annual international conference brings together scholars, players, students, game designers, game developers, educators and experts from various disciplines to discuss the Future and Reality of Gaming.

This year we invite the FROG community for the first time to the University of Krems, where the FROG 2022 conference will be held in a hybrid format, allowing participation remotely or on-site.

Location:
University for Continuing Education Krems
Dr.-Karl-Dorrek-Straße 30, 3500 Krems an der Donau, Austria
Map

Hashtag for the conference: #FROG2022

Follow us!
Twitter: @FROG_Vienna_


FROG Keynotes


Friday, 13 October 2023

13:00-13:30Registration & Welcome
Room: SE 2.6, Campus Krems, Tract I, 2nd Floor
13:30-17:30FROG Workshop 1:
"Spiel Macht Politik"

Alexander Preisinger
Room: SE 2.6 (on-site only)

This workshop is aimed primarily at educators and is dedicated to teaching politics in, with, through and about games. More Details

Please note, that this workshop is held in German language.
FROG Workshop 2:
"Cultural Mediation through Play & Games"

Nicole High-Steskal & Natalie Denk
Room: SE 3.6 (on-site only)

In this workshop we will focus on play-based approaches in the field of art and culture. After an introductory lecture we will explore the old town of Stein with a guided tour and engage in a lively discussion about cultural mediation & game design. More Details
END OF FRIDAY'S PROGRAM

FROG 2022 |Programme

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Saturday, 26 November 2022

TRACK 1:
Talks on-site (+ streamed online)
Room: Audimax
TRACK 2:
Talks online (+ streamed on-site)
Room: SE 2.6, Tract I, 2nd Floor
9:30-10:00 Registration
10:00-10:30Welcome Notes
10:30-11:30Keynote | Harald Koberg (Austria): For Play’s Sake: What makes us play and how we can fight it
11:30-11:45Coffee Break
11:45-12:15Rudolf Inderst (Germany): A certain kind of "freedom" - the in-between-state of Game Studies in Germany Fiona Schönberg (Germany): All Work and No Play - The Narrative Potential of Formal Gameplay Elements and Economic Alienation in Neo Cab
12:15-12:45Ralph J. Moeller (Austria): Divergence: Incoherences in Transmedia Storytelling - The Gamer's Perspective Hossein Mohammadzade (Iran): Democracy or “Tyranny by Morons”? Oppression Through Exploiting the Undereducated
12:45-13:45Lunch Break
13:45-14:15Nikita Stulikov (Russia): Is there a rise of totalitarian propaganda in Russian game culture?
14:15-14:45Nils BĂŒhler (Germany): Game Regulation Between Oppressing and Facilitating Freedom Katrina HB Keefer (Canada): Freedom and Slavery: Navigating Player Experiences in the 18th century Sierra Leone Estuary
14:45-15:15Ivo Antunic (Austria): Gambling for Freedom -How Casinos have empowered Native American tribesSamuel Poirier-Poulin (Canada): Trust, Confidence, and Hope in A Summer’s End—Hong Kong 1986
15:15-16:30Exploring Campus Krems
Coffee Break
16:30-17:00James Baillie (Austria): From Vardzia to Val Royeaux: Identity, Oppression and Power between Medieval Caucasia and Modern GamesJuan Carlos Ponce Reyes (Mexico): Agency and codephagy in video games, four study cases in the Mexican context
17:00-17:30Wolfgang Rebernik (Austria): Wherever I Go Is My FutureDaria Balakina (Israel) & Alesha Serada (Finland): Vicious Circles in Women’s CS:GO Scene: Tournament Economy and Professional Requirements
17:30-18:30Keynote | Alyssa Goldstein Sepinwall (USA): Slave Revolt on Screen: Video Games on Haitian Slave Resistance
END OF SATURDAY’S PROGRAM


Sunday, 27 November 2022

TRACK 1:
Talks on-site (+ streamed online)
Room: Audimax
TRACK 2:
Talks online (+ streamed on-site)
Room: SE 2.6, Tract I, 2nd Floor
9:30-10:00 Sunday Welcome
10:00-11:00Keynote | Simone Kriglstein (Czech Republic / Austria): Bullying Is NOT a Game – But Games Can Help Preventing It
11:00-11:30Rebekah Tumasus & Alon Kfir (Israel): Further Discussion on Companion NPC Design: Narrative Hierarchies, Ludic Affordances, their Evolutions and the In-Game ImpactStephanie Wössner (Germany): Let‘s play! Future-oriented learning with games
11:30-11:45Coffee Break
11:45-12:15Felix Schniz (Austria): A Walk in the Park? Designing a Very British Gaming ExperienceSonja Gabriel (Austria): The potential of serious games in training people to become better citizens
12:15-12:45KĂŒbra Aksay (Germany): Work, Play, Escape: Freedom and Submission in Video Games about Office JobsChris Binder (Germany): Future-oriented learning with the sandbox game Minetest and BLOCKALOT, a web dashboard for learning partners
12:45-13:45Lunch Break
13:45-14:15Wolfgang Hochleitner (Austria): Designing Game-based Moral Courage: A PostmortemMario Donick (Germany): Playing differently. How to escape the limitations of Designed Games
14:15-14:45Gunnar GrĂ€sbeck (Finland): Nonlinear Pedagogy in Olympic Fencing - do video games offer a new dimension for its elaboration?Lulamile Mohapi (South Africa): Video Games and the New Apartheid: Algorithmic Toyi-toyi; Press “T” to Toyi-toyi; Theorizing vernacular game design frameworks from the virtual margins
14:45-15:30Poster-Session
Luana Silveri (Italy): A science teacher in the game designer shoes – the YouTopia game experience, a journey through ecology concepts, didactic needs, and game design.
Michaela Wawra (Austria): The freedom of choice: looking at the game mechanics of lootboxes through the eyes of FIFA 22 (Ultimate Team).
Jonathan (Jono) Barel (Israel): Game Night: Examining group cohesion through cooperative video games
Alexander Pfeiffer (Austria): Case Study: Ownership of Story Elements - Retrospective of the Twitter improv theater piece 'FSMCOTAARSDG'.
15:30-16:15Coffee Break
16:15-16:30Poster-Session
Swen Körner (Germany): The violence of violence: Reflexive violence and its pedagogi-cal potential in video games using the example of "The Last of Us 2"
Xavier Aranda Arredondo (Mexico): Game as a constituent unit of meaning
Paula Goerke (Germany): (Un)restricted play – how prospective game designers view the boundaries of games
Ricarda Goetz-Preisner (Austria): Oppressive mechanisms for women in the game development culture
16:30-17:30Keynote | Gabrielle Trépanier-Jobin (Canada): Hierarchy, Discrimination and Inequality in the Video Game Industry
17:30-18:00Closing Remarks
END OF FROG22

FROG 2021 |Chairs

Center for Applied Game Studies,
Department fĂŒr Arts and Cultural Studies, University for Continuing Education Krems:

  • Nikolaus König
  • Natalie Denk
  • Alexander Pfeiffer
  • Thomas Wernbacher
  • Simon Wimmer

  • Herbert Rosenstingl (Bundeskanzleramt)