FROG – Future and Reality of Gaming
11th Vienna Games Conference
“The Player Perspective – looking at players, and players looking back”
venue: Vienna City Hall, Friedrich-Schmidt-Platz 1, 1010 Wien
Friday, 13th October
12:00 - 13:00 | Registration | |
13:00 - 13.30 | Welcome speech | |
13:30 - 14:30 | KEYNOTE: Scot Osterweil | Games as Resistance |
14:30 - 15:00 | -- Coffee Break -- | |
15:00 - 15:30 | Harald Koberg | We are still weirdos. Challenging the notion of gaming culture at the “center of society” |
15:30 - 15:45 | Danai E. Gavranidou | Getting Lost in the Game World? - Approaches on Children as Video Game Players | Thesis |
15:45 - 16:15 | Jason Goldsmith | H.Ed. Games; Or, When the Player Gets Schooled |
16:15 - 16:30 | Philipp Söchtig | Video games as art - How players create their own worlds | Thesis |
16:30 - 17:00 | Bruno de Andrade | Tirolcraft 2.0: The Quest for Children to Shape their Heritage Values using Geogames |
17:00 - 18:00 | -- Exploring the Game City -- | |
18:00 | -- Conference Dinner & Socializing -- | |
Dinner Talk by Anderson Mccutcheon | Monetize the Weak - Breaking the Algorithmic Echo-Chamber |
Saturday, 14th October
09:00 - 09:30 | Ivan Davidov | The Gambler’s and Explorer’s Shared Mental State |
09:30 - 09:45 | Jakob Wonisch | The Advantages of Using a Scripting Language As a Tool for Designers of Point-and-Click Adventure-Games | High School Thesis |
09:45 - 10:45 | KEYNOTE: Clara Fernandez-Vara | Playing the Detective: Game Design and Mysteries |
10:45 - 11:15 | -- Coffee Break -- | |
11:15 - 11:45 | Birgit Swoboda | Stay out of the fire you %&§!!!! - Negotiation of meanings by positioning in MMORPGs |
11:45 - 12:15 | Dominik Mieth | “Please look to your right.” - Lessons learned from three Virtual Reality projects |
12:15 - 12:45 | Ilaria Mariani | Game Designers as Play(er) Experience Divers |
12:45 - 14:15 | -- Lunch -- | |
14:15 - 14:45 | Rudolf Inderst | Wolfenstein: The New Order as a player-centric continuation of dystopian narrative traditions |
14:45 - 15:00 | Monika Gorczyca | Brain-Computer-Interface Games for ADHD | High School Thesis |
15:00 - 16:00 | KEYNOTE: Eugen Pfister | Politics in Games: How (we) players are potentially socialized in digital games |
16:00 - 16:30 | -- Coffee Break -- | |
16:30 - 17:00 | Sebastian Felzmann | Aptum, Agency & Aggressions – Player Reactions to „That Dragon Cancer“ |
17:00 - 17:30 | Katharina Mittlböck | Digital Game Psychoanalysis - A Methodical Approach |
17:30 - 18:00 | Katarzyna Marak | Virtual trouble: An outline of the problems of immersion and the question of quality in VR games |
18:00 - 18:30 | Christian Kißler | A Different Kind of Game: Individual Development and Socialization |
Sunday, 15th October
09:00 - 09:30 | Jonas Linderoth | Educational game design – breaking the fundamental rules of the craft |
09:30 - 09:45 | Lyubov Stafyeyeva | Game-based learning in schools: Is it for everyone? | Thesis |
09:45 - 10:45 | KEYNOTE: Katharina Fellnhofer | Entrepreneurship education via games? |
10:45 - 11:15 | -- Coffee Break -- | |
11:15 - 11:30 | Alesja Serada | The phenomenon of playbor: Relations between labour and leisure in casual farming games (the case of "royal story") | Thesis |
11:30 - 12:00 | Jürgen Hoebarth | E-Sports on the blockchain. How cryptocurrencies and the blockchain influence the e-sport ecosystem |
12:00 - 12:15 | Richard Fojkar | Texas Hold'em Poker: Skill and Luck | High School Thesis |
12:15 - 12:45 | Federico Alvarez Igarzábal | Marshmallows and Bullets |
12:45 - 14:15 | -- Lunch -- | |
14:15 - 14:45 | Gernot Hausar | Being mean in Space - The Player Ecosystem of EVE Online |
14:45 - 15:00 | Sven Lagger | 2D Game Development with the professional Game Engine Unity – An Example of Game Based Learning | High School Thesis |
15:00 - 16:00 | KEYNOTE: Jaroslav Švelch | We have always been indie: Lessons from social history of game making in 1980s Czechoslovakia |
16:00 - 16:30 | -- Coffe Break -- | |
16:30 - 16:45 | Simon Wimmer | Participant Observation As a Tool to Delve Within the Magic Circle | Thesis |
16:45 - 17:15 | Miłosz Markocki | Game within a game? – the problem of total conversion mods |
17:15 - 17:30 | Martin Zenz | Video Game Music: History and Composition | High School Thesis |
17:30 - 18:00 | Rita Santoyo Venegas | The Intellectual Power of Players: Scientific Collaboration through Digital Play |
18:00 | -- FROG Game Over -- |
POLLIWOG – preFROG conference & workshop
venue: Federal Ministry of Families and Youth (bmfj), Untere Donaustraße 13-15, 1020 Wien
Wednesday, 11th October
preFROG – conference (held in German!)
„Erlaubt ist, was gefällt!? Computerspiele zwischen Ethik und Ästhetik“
with Winfred Kaminski
10:30 | Anmeldung & Kaffee | |
11:00 | Winfred Kaminski & Alexander Pfeiffer | Eröffnung |
11:30 - 12:15 | Christian Klager | Die Ethik im Als-ob. Dimensionen der Moral im Spiel |
12:15 - 13:00 | Judith Ackermann | Ästhetik und Ethik im spielerischen Konflikt |
13:00 - 14:00 | Mittagspause | |
14:00 - 14:45 | Winfred Kaminski | Computerspiele: Ästhetisch aufwendig, ethisch fragwürdig? Aspekte einer problematischen Entgegensetzung |
14:45 - 15:10 | Bernd Dillinger | The Dark Side of Gaming - Internetsucht |
15:10 - 15:35 | Martin Müllner | Exoskelette und unterstützende Verfahren durch Robotertechnik: Vom Spiel in die Realität |
15:50 - 16:50 | Panel Diskussion, moderiert von Winfred Kaminski |
Thursday, 12th October
preFROG – workshop
One day crash course in Educational game design
with Jonas Linderoth
09:30 - 10:00 | Registration | |
10:00 | Jonas Linderoth | Game Based Learning - what the research says and how you get it right In this talk professor Linderoth maps out the current research on game based learning and gives hands on examples of possibilities and pitfalls when using games in education. |
10:45 - 11:00 | coffee break | |
11:00 - 13:00 | Workshop 1: Classification card games (CCG) | CCG is a game based technique for training different forms of categorization and classification. The approach can be used for a large number of topics, math, langue, social studies, science, etc. from primary school to higher education. In the workshop participants get to try out different classification games, learn their basic structure and create their own games in a subject of their own choice. |
13:00 - 14:00 | lunch break | |
14:00 - 15:00 | Workshop 2: Quantitative relation awareness games (QRAG) | QRAG is a game based technique that can be used when one wants to teach learners to correctly estimate relative positions between different units. It can be used for scales, proportions, rates, efficiency, timelines etc. Some examples might be learning to estimate the energy consumption of different devices, estimate the difference in calories between groceries or sorting events in a timeline. The technique can be used in both science and social studies for a number of different topics. In the workshop participants get to try out QRAG, learn their basic structure and create their own games with a subject of their own choice. |
15:00 - 15:30 | Discussion |