Thank you for joining FROG 2021! You can rewatch all talks on our YouTube Playlist “FROG – Future and Reality of Gaming 2021 – all talks” | @appliedgames). Enjoy and see you at FROG 2022! 🙂
FROG – Future and Reality of Gaming 2021
15th Vienna Games Conference
November, 26th & 27th 2021
Location: online, via Zoom
The international conference brings together scholars, players, students, game designers, game developers, educators and experts from various disciplines to discuss the Future and Reality of Gaming. This year the conference addresses “The Magic of Games” in its many forms and invites game scholars and creators from around the globe to discuss the ways in which their work is infused by a kind of magic.
Call for Contributions (submission closed)
Hashtag for the conference: #FROG2021
Follow us!
Twitter: @FROG_Vienna_
Facebook: @frogvienna
FROG 2021 | Week
Monday, 22nd – 25th, November 2021
During the FROG Week from November 22rd to 25th, expert talks and workshops for the target groups students, parents and educators will take place. The FROG Week will be held in German language.
FROG 2021 |Programme
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13:45 | Welcome FROG | Day 1 | ||
I: REPRESENTATION OF MAGIC IN GAMES | |||
14:00 | Doris C. Rusch / Andrew M. Phelps | Uppsala University | The Magic of The Witch’s Way |
14:25 | Sarah Lynne Bowman | Uppsala University | Liminal Intimacy: Role-playing Games as Catalysts for Interpersonal Growth and Relating |
14:50 | Mario Donick | ueberstrom.net | Doing Magic for a Living: About the "Mages Guild" in The Elder Scrolls as Professional Organization |
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15:30 | Sonja Gabriel | KPH Wien/Krems | The magic of serious games for learning |
15:55 | Hossein Mohammadzade | Independent Researcher | Revisiting Schools in Magic Gameworlds: Political Magic Representing Politicized Science |
16:20 | Miłosz Markocki | Independent Researcher | Magical and Magic Identities in Games |
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17:00 | Angshuman Dutta | Jadavpur University | Designing Space: Outer Wilds and its non-linear immersion |
17:25 | Damiano Gerli | Freelance journalist and gaming historian | Xyzzy - the magic word that changed everything |
/// BREAK /// | |||
18:00 | Katarzyna Marak | Nicolaus Copernicus University in Torun | Magic as Mechanics and Narrative in Independent Horror Games |
18:25 | Pascal Marc Wagner | Goethe-Institut München, Johannes Gutenberg-Universität Mainz | “Any sufficiently advanced magic is indistinguishable from technology” – How Semantics Produces Science from Spellcasting |
18:50 | Closing Day 1 | ||
19:00 - 21:00 | Socializing & Exchange: FROG ONLINE LOUNGES remain open | ||
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10:00 | Welcome FROG | Day 2 | ||
II: THE MAGIC OF IMMERSION IN GAMES | |||
10:10 | Christin Reisenhofer | University of Vienna | "But without games it would have been somehow even grayer”. About computer games, adolescents, and the question of opportunities for magic in the corona crisis. |
10:35 | Markus Meschik | Universität Graz | "And for my next trick, I'll make your wallet disappear!" Adolescents' use and perception of "free-to-play" games in Austria |
/// BREAK /// | |||
11:15 | Mark R Johnson | University of Sydney | Procedural Content Generation and Game World Immersion |
11:40 | Aviv Heilweil | Shenkar College of Engineering and Design | Killem all. A unique VR experience |
12:05 | Ivo Antunic | Danube University Krems | Playerism - A broken Magic Circle, when the whole world is a game. |
/// BREAK /// | |||
III: MAGIC OF CREATING THROUGH GAMES | |||
13:30 | Alexis Ibarra Ibarra | Erasmus Mundus Media Arts Cultures Programme (Donau Universität Krems, Aalborg University, University of Lodz, LASALLE College of the Arts Singapore) | The Magic of Videogame Art Curation: Remediating Videogames to Physical Exhibitions |
13:55 | Clio Montrey | Independent Researcher | Building Fantasy Worlds Through Music |
14:20 | Alesha Serada | University of Vaasa | Each Monster Has Its Own Voice: Creativity, Alienation and My Singing Monsters |
/// BREAK /// | |||
15:00 | Alexander K. Seewald | Seewald Solutions | Ten Years of Magic Mirror: I and My Avatar |
15:25 | Tamer Aslan | City Games Vienna | Blurring the Borders of Magic Circle: Urban Games as a Method for Fusing Game Worlds with the Real World |
15:50 | Frank Pourvoyeur | Danube University Krems | Intention based random number generator in games |
/// BREAK /// | |||
IV: MAGIC CIRCLES IN GAMES STUDIES | |||
16:15 | Gabrielle Trépanier-Jobin | Université du Québec à Montréal | The Survival of Huizinga’s “Magic Circle” |
16:40 | Benjamin Hanussek | Klagenfurt Critical Game Lab, Alpen-Adria University | Dis/enchanted by Moral Complexity: The Magic of Moral Engagement in Videogames |
17:05 | Jeremiah Diephuis | Playful Interactive Environments, University of Applied Sciences Upper Austria, Hagenberg Campus | Co-located Game Design and the Cauldron of Emergence |
/// BREAK /// | |||
17:40 | Jonas Linderoth | University of Gothenburg | Don’t break the circle - The ”evil" design of the ball game Four square |
18:05 | Tobias Unterhuber | University of Innsbruck | A magic dwells in each beginning? – Game Studies, its rhetoric rituals and mythos of being a young field |
18:30 | Closing of the Conference Socializing & Exchange: FROG ONLINE LOUNGES remain open. |
FROG 2021 |Chairs
Center for Applied Game Studies, Danube University Krems:
- Natalie Denk
- Alexander Pfeiffer
- Nikolaus König
- Thomas Wernbacher
- Simon Wimmer
- Herbert Rosenstingl (Bundeskanzleramt)
- Alesha Serada (University of Vaasa)