FROG – Future and Reality of Gaming 2020
14th Vienna Games Conference
Online, the Internet
Saturday, 21st November & Sunday, 22nd November 2020
The international conference brings together scholars, players, students, game designers, game developers, educators and experts from various disciplines to discuss the Future and Reality of Gaming. Due to the current Covid-19 situation and the cancellation of “GAME CITY Vienna”, the FROG will take place in the virtual space (online via Zoom).
This year’s FROG is will specifically address the following key challenges facing our society:
- Game, Play and Identity (Importance and challenges of games and play for the LGBT community / Gender and diversity related question on games and play / identification and identity transfer | etc.)
- Game and Play in Times of a Crisis (What impact do crises have on players? What does this mean for the Triple-A Industry? How do Indy developers deal with crises? | etc.)
- Game! Crime? (Fraud with microtransactions / illegal sale of in-game items / cyber-grooming via games / sexting within game chats / youth protection |etc.)
- Game, Play and Politics (Representation of history in games / conveying political messages through games / influence by politics on the games industry |etc.)
Hashtag for the conference: #FROG2020
Follow us
Twitter: @FROG_Vienna_
Facebook: @frogvienna
FROG 2020 | Keynotes
FROG 2020 | Programme
Watch the recordings of all FROG 2020 talks on our YouTube playlist!
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13:45 | Login to Zoom | ||
13:55 | Christine Aschbacher | Federal Minister for Labor, Family and Youth | FROG Opening | Video message (German with English subtitles) |
14:00 | Natalie Denk, Alexander Pfeiffer, Herbert Rosenstingl | Danube University Krems / MIT Education Arcade / Federal Ministry of Labour, Family and Youth | Welcome FROG | Day 1 |
GAME, PLAY AND IDENTITY | |||
14:10 | KEYNOTE: Agata Waszkiewicz | Maria Curie-Skłodowska University | Playing with Identities in Metareferential Video Games |
14:50 | Ricarda Götz | City of Vienna | Empathy and Inclusivity in Games. The Proteus effect |
15:10 | Jori Linnamäki | Tampere University, Uppsala University | An approach to board game design that centres allyship and empowers trans people |
15:30 | Steve Hilbert | Ministry of National Education, Childhood and Youth Luxembourg | In search of identity through the game "Gris" |
15:50 | /// BREAK /// | ||
16:00 | Scot Osterweil | MIT Education Arcade | The world reborn: reimagining player identity. |
16:20 | Samuel Poirier-Poulin | Tampere University | Sexual Humour, Virtual Romance, and Queer Space in Coming Out on Top |
16:40 | Paula Gludovatz | Danube University Krems | Girls' Gaming |
17:00 | Rudolf Inderst | Hochschule Fresenius | „Here comes a new challenger” Will Video Game Essays be the New Champion of Game Critic? |
17:20 | Josephine Baird | Uppsala University | The Mechanics and Misdirection of The Missing: Trans exploration, expression and embodiment in videogame-based-learning |
17:40 | Tanja Sihvonen,Sabine Harrer & Mona Khattab | University of Vaasa | Narrative Transformations and Cultural Appropriation. Placemaking in Assassin’s Creed: Origins Discovery Tour Mode |
18:00 | /// BREAK /// | ||
FROG POTPOURRI | |||
18:10 | KEYNOTE: Sonja Gabriel | KPH Vienna/Krems | Hate Speech in Digital Games – Are Online Games a Place of Discrimination and Exclusion? |
18:50 | Bastian Krupp | Danube University Krems | On the connection between the development of emotional intelligence and gaming |
19:10 | Jeremiah Diephuis | University of Applied Sciences Upper Austria, Hagenberg Campus | Serious Detours: A Critical Reflection on Developing Games for Education |
19:30 | /// BREAK /// | ||
19:40 | Thomas Gabriel Rüdiger | Hochschule der Polizei des Landes Brandenburg | The risk of Cybergrooming in Onlinegames |
20:00 | Alexiei Dingli | University of Malta | Lil gangsta - kids playing criminals |
20:20 | Daniela Hau | SCRIPT Luxembourg | Digital games@school... does it really work? |
FROG POSTER SESSION | |||
20:40 | Clayton Bartolo | Government of Malta | The Maltese Gaming Landscape |
20:45 | Lukas Prader | Danube University Krems | The success of Clash of Clans |
20:50 | Frank Pourvoyeur | Danube University Krems | Meaningful coincidences in games with synchronicity |
20:55 | Erwin Cetl | St. Pölten University of Applied Sciences | Development of the gamification application PENguin used by children to perform graphomotor movements with the STABILO® ErgoPen |
21:00 | Yvonne Scheer | ESVÖ (Austrian Esports Federation) | Empowering girls and women in Esports and Gaming |
21:05 | Natalie Denk | Danube University Krems | Esports and related phenomena of today's gaming culture - opportunity, challenge and necessity for educational work |
21:15 | Socializing & Exchange: FROG ONLINE LOUNGES remain open until 22:00. | ||
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13:45 | Login to Zoom | ||
14:00 | Welcome FROG | Day 2 | ||
GAME, PLAY AND POLITICS | |||
14:10 | KEYNOTE: Eugen Pfister | Hochschule der Künste Bern HKB | The Austrian games industry and the free market economy 1991-2006. A political history of ideas. |
14:50 | Pascal Wagner | Goethe-Institut | Becoming their target: Anti-fascist gaming network "Keinen Pixel den Faschisten" and its right-wing backlash |
15:10 | Alesha Serada | University of Vaasa | Win the Game by Not Paying: False Consciousness in Free-to-Play Games |
15:30 | Harald Koberg | Uni Graz, Ludovico, Land Steiermark | Owning the Stats – Gaming and Neoliberal Subjectivity |
15:50 | /// BREAK /// | ||
16:00 | Tobias Unterhuber | University of Innsbruck | The loss and restriction of ludic and political agency in games |
16:20 | Hossein Mohammadzade | University of Guilan | Resource Wars: From Gameworlds to Physical Reality |
16:40 | Wilfried Elmenreich and Martin Gabriel | Alpen-Adria-Universität Klagenfurt | Global History, Facts and Fiction in Early Computer Games: Hanse, Seven Cities of Gold, Sid Meier's Pirates! |
17:00 | Benjamin Kirchengast | Danube University Krems, University of Vienna | „That’s not how it was!“: Through the Darkest of Times in the context of a culture war. |
17:20 | Josey Meyer | Texas A&M University | Reamifton North - a game about the United States Postal Service |
17:40 | /// BREAK /// | ||
GAME AND PLAY IN TIMES OF A CRISIS | |||
17:50 | KEYNOTE: Doris Rusch & Andrew Phelps | Uppsala University / University of Canterbury | Games of the Soul |
18:30 | Michael Fleischhacker | Bildungsdirektion Wien, Danube University Krems | Minecraft in the Covid 19 crisis connects |
18:50 | Mario Staller | University of Applied Sciences for Police and Administration, North Rhine Westphalia | Is there more? - On the (non-)definition of gamified teaching |
19:10 | Swen Körner | German Sport University Cologne | train2fight the virus - possibilities of university online teaching in sports |
19:30 | /// BREAK /// | ||
19:40 | Mathias Lux | Alpen-Adria-Universität Klagenfurt | Analyzing Usage Patterns in Online Games |
20:00 | Michael Wagner | Drexel University | The Inverted Gaming Degree Program – The Future of On-Campus Game Design Education in the Era of Social Distancing |
FROG POSTER SESSION | |||
20:20 | Michael Fleischhacker | Bildungsdirektion Wien | Building a cross-school media lab based on playful learning principles for children and young people in the midst of the Covid-19 situation. A field report. |
20:25 | Simon Wimmer | Danube University Krems | (Online-) SNEAK GAMING a low-threshold opportunity for players and devs in times of COVID19 |
20:30 | Constantin Kraus | Dundees | Ride2Park |
20:35 | Thomas Wernbacher | Danube University Krems | Cycle4Value |
20:40 | Alexander Pfeiffer | The MIT Education Arcade, Danube University Krems | Life as a magic circle. A reflection with special consideration of our situation during the Covid-19 crisis. |
20:55 | Closing of the Conference Socializing & Exchange: FROG ONLINE LOUNGES remain open. |
FROG 2020 | Chairs
Center for Applied Game Studies, Danube University Krems:
- Natalie Denk
- Nikolaus König
- Thomas Wernbacher
- Simon Wimmer
- Alexander Pfeiffer (+ the MIT Education Arcade)
- Herbert Rosenstingl (Bundesministerium für Arbeit, Familie und Jugend)
- Scot Osterweil (the MIT Education Arcade)
- Alesha Serada (University of Vaasa)
- Tanja Sihvonen (University of Vaasa)
- Sonja Gabriel (KPH Wien/Krems)
- Thomas Gabriel Rüdiger (Hochschule der Polizei des Landes Brandenburg)
- Katharina Mittlböck (University of Innsbruck)
- Stephen Bezzina (Ministry of Education Malta)
- Alexiei Dingli (University of Malta)
- Mark Bugeja (University of Malta)
- Michael Wagner (Drexel University)
- Konstantin Mitgutsch (Playful Solutions)
- Wilfried Elmenreich (University of Klagenfurt)
- André Thomas (LIVE Lab at Texas A&M University)
- Fares Kayali (University of Vienna)
- Simone Kriglstein (University of Vienna / AIT Austrian Institute of Technology)
FROG 2020 | Partners
Bundeskanzleramt
Sektion VI – Familie und Jugend
Untere Donaustraße 13-15
1020 Wien
bundeskanzleramt.gv.at
Zentrum für Angewandte Spieleforschung
Donau-Universität Krems
Dr. Karl Dorrek Straße 30
3500 Krems
donau-uni.ac.at/ags