OLD WORLD BLUES ›Fallout‹ und das Spiel mit der Postapokalypse

FROG Deep Dive Panel

The panel centers upon the academic volume “OLD WORLD BLUES ›Fallout‹ und das Spiel mit der Postapokalypse” (release: July 2024 – Büchner Verlag). Since the late 1990s, the US digital role-playing game series Fallout has not only been characterized by the popularity and economic success of its five-part main series and its five series spin-offs. It also features profound and complex narratives, depicts moral dilemmas, presents alternative histories and allows players to explore extensive post-apocalyptic scenarios. This volume is the first German-language digital game studies classification of the Fallout series and represents the overdue and promising prelude to a specialist study.

The panel is hosted by the volume’s editors Arno Görgen and Rudolf Thomas Inderst, and will begin with a short talk on the cultural history of Fallout. This is followed by a panel discussion with the authors Tanja Hojahn, Marc Pascal Wagner and Thomas Wernbacher on various aspects of the series.  At the end, there will be an opportunity for the audience to ask questions and take part in the discussion.

Panelists

Björn Blankenheim

Dr. Björn Blankenheim is a freelance author and lecturer. His research interests include game history, game design and game rhetoric. His dissertation ›Die Kunst des Computer Game Design‹ deals with the production aesthetics of computer games (1982-1996) in the context of the literature of art. From 2015 to 2018 he supervised a project on the literature of art and the art of teaching. In 2022 curated the exhibition ›Game Designers & Software Artists‹ and organized the symposium ›History of Games – PAtCHʼD‹. He is currently working on German computer and video game history and is busy setting up his own archive.

Tanja Hojahn

Since 2022 Graduate Student in History at the University of Regensburg, currently writing the Master Thesis about the portrayal of nurses in war in popular movies.
Co-Founder of the interdisciplinary network for young academics in Game Studies: „Ludobande“
2022 BA in History and Art History at the University of Greifswald

Pascal Marc Wagner

Pascal Marc Wagner (*1993) is a cognitive and cultural linguist (M.A.). On his website languageatplay.de and as an author and editor of game studies books, most recently ‘#GameStudies: 20 Jahre Forschungsfantasie’ published by Büchner-Verlag, he conducts research at the interface of linguistics and video games. He works as an editor for GamesMarkt, the B2B magazine for the European games industry.

Thomas Wernbacher

Thomas Wernbacher is a media psychologist and works at the University of Krems’ Center for Applied Game Studies. In his work, he investigates the use and effects of game-based approaches in the context of mobility, education, and health. His expertise includes concepts of behavior theory in the form of gamification and nudging with a special focus on incentive models. The current focus of his research activities is on the communication and mediation of sustainable development goals in conjunction with emergent technologies.

Moderation

Arno Görgen

Dr. Arno Görgen, Kulturhistoriker, ist Co-Lead des SNF-Sinergía-Projekts “Confederatio Ludens. Swiss History of Games, > Play and Game Design 1968-2000” an der Hochschule der Künste Bern. Zuvor war er von 2018 bis 2022 Mitarbeiter des SNF-Ambizione-Projektes “Horror-Game-Politics”. Zwischen 2009 und 2017 war er wissenschaftlicher Mitarbeiter an den Instituten für Geschichte, Theorie und Ethik der Medizin der Universitäten Ulm, Köln und der Heinrich-Heine-Universität Düsseldorf. Von 2012-2017 war er Fellow des Fellowship-Programmes “Innovationen in der Hochschullehre” des Deutschen Stifterverbandes (Projekt: Medizin und Medizinethik im Computerspiel). Forschungsschwerpunkte sind popkulturelle Repräsentationen von Krankheit, Gesundheit und Medizin, Medikalisierung digitaler Spiele, Systemtheorie und Ideengeschichte.

Rudolf Thomas Inderst

Digital Game Studies Lecturer & SciCom operator with a knack for Podcasts, Video Essays & Krav Maga.


Gaming & Youth Work for a better Future – Perspectives on Engagement, Identity, and Social Impact

FROG Deep Dive Panel

As gaming continues to grow as a cultural and social phenomenon, its potential in youth work becomes increasingly significant. This panel discussion discusses the multifaceted role of gaming in youth work, exploring how it can be harnessed as a powerful tool for engagement, education, and social development.

We begin by examining the integration of gaming in youth work settings, highlighting successful case studies and innovative practices that utilize gaming to foster community, creativity, and personal growth. Our discussion will address practical approaches to implementing gaming programs that resonate with youth, particularly those who may be disengaged from traditional activities.

The conversation then shifts to the influence of gaming on the perception of gender and queerness. We explore how gaming environments can both challenge and reinforce gender stereotypes, and how youth workers can facilitate inclusive and supportive spaces that celebrate diverse identities. By reflecting on the narratives and representations within games, we discuss strategies to promote critical thinking and inclusivity among young gamers.

Furthermore, we tackle the complex relationship between gaming and extremism. While acknowledging the potential for radicalization through certain gaming communities, we also highlight the proactive measures youth workers can take to mitigate these risks, or even to use videogames as a tool for promoting democratic values, encouraging critical dialogue, and fostering resilience against extremist ideologies. By leveraging the social and collaborative aspects of gaming, youth work can cultivate a sense of agency and civic responsibility in young people.

Throughout the panel, we emphasize the unique perspective of youth work, which combines empathy, creativity, and a deep understanding of young people’s needs and interests. We encourage participants to share their experiences and insights, fostering a collaborative dialogue on the transformative potential of gaming in youth work.

Join us for an engaging and thought-provoking discussion that aims to redefine the boundaries of youth work through the lens of gaming, exploring its challenges, opportunities, and profound impact on youth culture and development.

Panelists

Alexander Fontó

Mag. Alexander Fontó, BA is a social worker and social pedagogue. He works at the Extremism Advice Centre in the field of exit and distancing from extremism and holds workshops and training courses on the topics of extremism, radicalization and prevention. He was also the educational director for the EU project “GameD- Gaming for Democracy in the context of contemporary forms of extremism”. He also teaches part-time at the University of Applied Sciences for Social Work in St. Pölten.

Paula Gludovatz

With 13 years of experience in youth work, Paula Gludovatz is specialized in gaming, gender, and diversity advocating for inclusivity and empowerment through interactive media. Her work has centered on creating spaces that foster critical thinking and equality among young people. Currently, she is pursuing a master’s degree in “Game-Based Media Education” at the University for Continuing Education Krems, exploring how games can be used as powerful educational tools to address social issues and promote learning. Her passion lies in leveraging gaming to inspire change and cultivate an understanding of gender dynamics in the modern world.

Susanne Studeny

Susanne Studeny, MA is a social information scientist and social worker, certified data protection officer, certified eLearning manager and knowledge manager. She is a researcher and teach with a focus on digitalization in social work. Focus on digital strategies, digital living environments, gaming, artificial intelligence. She has managed the SaiNetz – Social Work on the Net project for over 12 years. She also teaches “Social Work in Digital Living Environments” at the University of Applied Sciences Upper Austria.

Moderation

WienXtra

TBA