Philipp Söchtig (M.A.) holds a Bachelor’s degree in Japanese Studies and Philosophy as well as a Master’s degree in Literary and Media Studies. As part of his studies he has been at the Waseda University in Tokyo for two semesters. Philipp Söchtig has been a PhD candidate and lecturer at the Otto-Friedrich-University of Bamberg since 2017. His main fields of research include Game Studies, Intermediality, Gamification and Virtual Reality.
Video games as art – How players create their own worlds
Thesis presentation, FROG main conference | Friday, 13th October, 16:15 – 16:30
The aim of my Master’s thesis was to look at how players create their own meanings and worlds in and out of context of games and how they can be seen as artists in doing that. Umberto Ecos concept of open works of art, John Fiskes theory of productive consumers and Johan Huizingas and Roger Caillois notions of play served as a theoretical base. To illustrate the many ways players use to engage with digital games, the main part of the thesis was divided into four sub-categories of with regard to the field of creativity: narration, mechanics, technology and communication.1