FROG 2026 | Programme

Please note that the programme is subject to change.
Online participation will not be possible. All talks will be available on YouTube after the conference.


Throughout all three days, the FROG 2026 Games Exhibition invites visitors to explore and play game prototypes created by participants of our Game Jam Series.
Very Special Exhibition Guest: VR Dance Club presents I Spy With My Little Eye.
Find out more about the exhibition here!



Friday, 20 November 2026

11:00Opening of the Games Exhibition

All presented games will be available to play throughout the day in the Exhibition Space.
11:20 - 11:30Welcome & Introduction

Jogi Neufeld | SUBOTRON, Austria
11:30 - 16:00GAME PRESENTATIONS

Developers present their game prototypes on stage, created at universities across Austria during our Game Jam Series in spring 2026 and as part of the subsequent Call for PLAYING ART Game Ideas. Watch the presentations and join the Q&A!
11:30 - 11:45"Moral Cycle" | HTL Spengergasse
11:45 - 12:00"After the Archive" | University of Applied Arts Vienna
12:00 - 12:15"found at belvedere" | University of Applied Arts Vienna
12:15 - 12:30"The Last Arrangement" | University of Applied Arts Vienna
12:30 - 12:45"Secession" | University of Applied Arts Vienna
12:45 - 13:00"Square by Square" | University of Applied Arts Vienna
13:00 - 13:15"Lovers Upart" | TU Vienna
13:15 - 13:30"Evergreen Hearts" | University of Applied Sciences St. Pölten
13:30 - 13:45"InkHeist" | FH Hagenberg
13:45 - 14:00"Palimpsest" | FH Hagenberg
14:00 - 14:15"Art Grab" | University of Klagenfurt
14:15 - 14:30"Bunnie Gal's Art Adventure" | University of Klagenfurt
14:30 - 14:45"Colours of Eden" | University of Klagenfurt
14:45 - 15:00"Drifter of the Deep" | University of Klagenfurt
15:00 - 15:15"Youseum" | FH Salzburg
15:15 - 15:30"Cows with Guns" | Open Call
15:30 - 15:45"Lumodrome" | Open Call
15:15 - 16:00"SnARpshot" | Open Call
16:00 - 17:00Break
17:00 - 19:00AWARD CEREMONY
Presentation of the “Austrian Impact Game Idea 2026” Award
19:30 - open endInformal FROG Conference Dinner
Location: Campus Bräu, Wiedner Gürtel 1, 1100 Wien | Feel free to join us! Tables are reserved; food and drinks are at your own expense.


Saturday, 21 November 2026

09:30 - 10:00Doors Open
10:00 - 10:10Welcome Notes

Natalie Denk | Verein für Angewandte Spieleforschung, Austria
Jogi Neufeld | SUBOTRON, Austria
10:10 - 10:35Markus Wiesenhofer & Eva Fischer | Belvedere Museum, Austria
Contemporary Immersive Virtual Art / Belvedere Games
10:35 - 11:25OPENING KEYNOTE

Stephan Schwingeler | HAWK University of Applied Sciences and Arts, Germany
Game Art: Digital Games as Artistic Material
11:25 - 11:45Break
11:45 - 12:35SESSION 1: How Play Transforms Art

Rudolf Thomas Inderst | Hochschule für Angewandte Wissenschaften Neu-Ulm, Germany
From Trophy to Tomb: The Functional Opposition of Art in Payday 2 and Arc Raiders

David Marian Böhm | Austria
It Was Always a Game: Reading Archival Operations as Game Mechanics
12:35 - 13:35Lunch Break
13:35 - 14:50SESSION 2: Museums Inside and Outside Play

Laura C. Schmidt | ZKM | Center for Art and Media Karlsruhe, Germany
Exhibiting Games at ZKM | Center for Art and Media Karlsruhe

Elliott Burns | Central Saint Martins, University of the Arts London | Side Quest, United Kingdom
Reactionary Replicas: 30+ Years of the First Museum Shooter

Benjamin Beil & Isabelle Hamm | University of Cologne, Germany
Playful Cooperations: Video Games, Museums, and the End of the World
14:50 - 15:10Break
15:10 - 16:25SESSION 3: Games as Artistic Practice

Thomas Brandstetter | Experimental Game Cultures, University of Applied Arts Vienna, Austria
Artistic Games in the Tabletop Gaming Space

Linda Rustemeier | Goethe-University, Germany
Choosing Together- Play as Collective Orientation: KAZANA and the Bulgarian Pavilion at the 2026 Venice Biennale

Flavia Mazzanti & Manuel Bonell | Immerea, Austria
Art, Games, and the Surreal in Times of Socio-Political Rupture
16:25 - 16:45Break
16:45 - 18:00SESSION 4: Generative AI in Artistic Play

Danilo Lieder | ZKM | University for Continuing Education Krems, Austria/Germany
Prompting the Belle Époque: Building a Playable Art History with Generative Assets

Nils Gallist & Jürgen Hagler | FH Oberösterreich - Campus Hagenberg, Austria
Best Practices for Real-Time Generative AI in Participatory and Playful Cultural Installations

Margarete Jahrmann | Experimental Game Cultures, University of Applied Arts Vienna, Austria
ROBOPSY - An Artistic Examination of Role-play with LLMs in the Museum Context
18:00 - 18:10BOOK PRESENTATION

Margarete Jahrmann | Experimental Game Cultures/ The Psycholudic Approach, University of Applied Arts Vienna, Austria
The TREEgame. What Is It Like to Play a Tree? Reflections and Instructions for an Art Game with Non-Human Entities.
18:10 - 20:00Networking Get-Together


Sunday, 22 November 2026

09:00 - 09:25Doors Open
09:25 - 09:30Welcome
09:30 - 10:45SESSION 5: Visual Cultures and Aesthetics in Games

Alina Menten | University of Applied Sciences Upper Austria (FHOÖ Hagenberg), Austria
Romantic Landscapes, Dragestil and the Myth of Northernness in The Elder Scrolls V: Skyrim

Klemens Franz | FH JOANNEUM, atelier198, Austria
From Constraint to Choice: Revisiting the Visual Morphology of Digital Games

Clio Montrey | Austria
Baroque Music and Astronomy Through the Lens of Games
10:45 - 11:05Break
11:05 - 12:20SESSION 6: Playable Heritage and Cultural Mediation

Lisa Ebner-Kollmann | Belvedere Museum, Austria
Beyond Game Design: Structural Tensions of Sustainable Game-Based Mediation in Art Museums

Nadine Trautzsch | IU Internationale Hochschule, Germany
Making the Invisible Visible: Producing Playful Cultural Mediation through Game Design and Immersive Storytelling

Kaizhong Cao & Mingyan Zhang | Communication University of China, China
Reimagining a Princely Mansion as Playable Art: Interactive Puzzles for Nighttime Heritage Interpretation
12:20 - 13:20Lunch Break
13:20 - 13:45FROG Video-Talk Teasers

Qibo Zhang | Huazhong University of Science and Technology, China
From Fixed Venues to Fluid Labels: Assembling a Grassroots Videogame Museum through Cultural Production

Cansu Nur Simsek | Istanbul Bilgi University, Turkey
From Street to Institution: Playful Co-Creation of Heritage at Istanbul’s Tekfur Palace Museum

Kevin Mercer | Southern Illinois University Carbondale, United States
It Belongs in a Museum: Collecting, Curating & Archiving in Virtual Spaces

Christoph Uiberacker | Chris-UI-Design, Austria
A Playable Museum: Statues Come Alive in RollaBall

Xu Wei | Huazhong University of Science and Technology, China
Which Play? Two Concepts of Play in the Playable Museum

Martijn van Schaik | Broken Egg, Netherlands
Level Up the Collection: Co-Creating Playable Museum Worlds with Students on Roblox

Klara Maaß | Central European University, Austria
By boat, train and horse: How museums can use interactive decision making games as educational methods

Sarah Kiszter & Marko Mele | Universalmuseum Joanneum, Austria
A Time Travel Experience? Game-Based VR Mediation of Archaeological Landscapes

Xiaoying Duan | The Hong Kong Polytechnic University, China
Female Perspective as a Framework for Museum Game Design: Experience Mechanisms and Cultural Learning
13:45 - 15:00SESSION 7: Translating Visual Art into Play

Vered Pnueli | Shenkar College for Engineering Desing and Art, Israel
Dress Codes at Play: From Artistic Expression to Cultural and Historical Learning

Marion Plank | IU Internationale Hochschule, Germany
Playing the Painting: From Empty Canvas to Game World

Nathalie Melendez | Venezuela
How manuscripts became pixelated artistic expression in the game Scriptorium: Master of Manuscripts
15:00 - 15:20Break
15:20 - 16:35SESSION 8: Playful Encounters with Art

Fiona S. Schönberg | Regensburg University, Germany
The Work of Art in the Age of Mechanical Replayability

Till Weinhold | BG/BRG Pichelmayergasse, Austria/Germany
Making Space for Games: Twelve Years of Playing with Art Education and Beyond

Felix Schniz & Kristell Pototcnik | University of Klagenfurt, Austria
Self/Exploration in the Ludic Atelier: Consistency and Immersion in the Experience of the Artist-Avatar
16:35 - 17:00FROG Video-Talk Teasers

Hrisikesh Bakshi | India
Tracing Metamodernism in Video Games

Andreas Nugroho Sihananto & Pratama Wirya Atmaja | GAME Research Group, Faculty of Computer Science, University of Pembangunan Nasional Veteran Jawa Timur, Indonesia
Talk Titel

Filip Gołaszewski | University of Warsaw, Poland
Stories within paintings. How video games create worlds embedded in paintings and allow players to explore them

Ron Heckler | Deutsche Gesellschaft e. V., Germany
Beyond Educational Media: Serious Games as an Art Form?

Total Refusal, Studio Tvora | Czech Republic / Austria
ALL QUIET IN THE WEST - Identity Politics of the Eastern European Gaming Industry

Sha Huang | The University of Edinburgh, United Kingdom
From Visual Analysis to Procedural Translation: Designing Hmong Batik as Playable Digital Heritage

Ruiyu Xu | University of Glasgow, United Kingdom/China
From Static Exhibitions to Immersive Spatial Narratives: Mechanisms and Cultural Mediation of "Location-Based Scripted Games" in Chinese Museums

Xiaoxuan Huang & Zehui Zhou | Hong Kong Baptist Univeresity, China
When Personified Heritage Become Playable: Chinese Mobile Games as Interactive Museums

Zehui Zhou & Xiaoxuan Huang | China
Nested landscapes and player identity: how the visual and gameplay design of Temple of Space in Genshin Impact affects the boundary between player and avatar
17:00 - 17:05Closing & Farewell

Enjoy FROG 2026!