Jason Goldsmith is Associate Professor of English at Butler University, where he is developing a video game lab with funds from an Innovation Grant.
Butler University, Indianapolis, IN, USA
H.Ed. Games; Or, When the Player Gets Schooled
Panel talk, FROG main conference | Friday, 13th October, 15:45 – 16:15
What does it mean to play games in the context of higher education? How do a player’s motivations and behaviors change when she is also a university student? We play games but are we still players in the generally accepted sense of that word?This paper will explore the player as learner by drawing on student feedback from, and my experience offering, courses on videogames. I offer a preliminary response to these questions and invite the audience to reflect on the forms and sources of knowledge that inform their experience of gaming.

Jonas Linderoth is a professor in education, currently at the university of Gothenburg. He is most known for his work about game perception from an ecological perspective, where he argues that games have very specific conditions for learning. He teaches courses such as Educational Game Design, Games and Simulations as Learning Environments and Game based learning in educational environments.
Juergen Hoebarth (
Katarzyna Marak, Ph. D., lectures at Department of English and Department of Cultural Studies at Nicolaus Copernicus University in Torun, Poland; the author of Japanese and American Horror: A Comparative Study of Film, Fiction, Graphic Novels and Video Games (McFarland 2015). Research interests: popular culture, horror fiction—including the appropriation of the horror genre to digital media—Internet studies and game studies.
Work: “Play & Learn” at the Zentrum für Lerntechnologie & Innovation, University College of Teacher Education Vienna. Several Lectureships.
Sebastian Felzmann, M.A., studied German Literature at the KIT. Together with Adam Rafinski and Jens M. Stober he initiated the HfG GameLab. Sebastian has written a book and several scientific papers about media nostalgia and retro gaming and even held various lectures about that subject. As a book producer he supported Steffen P. Walz and Sebastian Deterding in the publication of “The Gameful World”, a 690-pages-thick handbook about Gamification.
Rudolf Inderst (*1978) is a third-year PhD student of media studies at the University of Passau and enjoys video games since 1986. He received a master’s degree in political science, American cultural studies as well as contemporay and recent history from Ludwig-Maximilians-University, Munich and holds a PhD in American cultural studies. He is interested in game studies, political theory and the history of ideas.
Rita Santoyo Venegas studied Philosophy at the UNAM, the National Autonomous University of Mexico. Her main research interests are ethics, epistemology, philosophy of technology, and game studies. She is currently a PhD candidate at the UNAM and is working on a dissertation about computer games as cognitive artifacts and the foundations of an epistemology based on critical digital game play and analysis.
A PhD candidate at the Department of Cultural Studies at Nicolaus Copernicus University Faculty of Languages. His main interests are: online games, MMORPGs, players online communities, Internet culture and various cultural mechanisms occurring in the online world of the Internet.