
Linda Rustemeier is an eLearning expert and research assistant at Goethe University department of cybersecurity in Frankfurt am Main. She is doing her doctorate and teaching on diversity-sensitive learning games/serious games, game labs and game didactics.
Choosing Together- Play as Collective Orientation: KAZANA and the Bulgarian Pavilion at the 2026 Venice Biennale
FROG 2026 – Talk
The 61st International Art Exhibition of La Biennale di Venezia, “In Minor Keys” by Koyo Kouoh, runs 9 May – 22 November 2026 across the Giardini, Arsenale, Forte Marghera, and venues throughout Venice.
The Bulgarian Pavilion, housed in a church complex at Zattere, presents “The Federation of Minor Practices” — an interactive environment built around the computer game KAZANA and four films. Developed in Unity by the Virtual and Augmented Reality Laboratory at Sofia Tech Labs, in collaboration with artists Veneta Androva, Gery Georgieva, Maria Nalbantova, and Rayna Teneva (development led by Zlatka Uzunova), KAZANA functions as an epistemological interface: presented on touch screens within a distillation complex, it lets visitors enter the four artists’ filmic narratives not as passive viewers but as active participants, with meaning emerging through choices, questions, and the system’s responses.
Within the theme PLAYING ART — From Artwork to Game System, the pavilion offers a concrete answer. It gathers signals from the four films and activates them through play as a practice of collective orientation, turning cinematic material into a navigable, rule-based world. Curatorial selection becomes level design: the films are distributed across paths and encounters the visitor must inhabit rather than simply watch.
Seen from an imagined future, the pavilion appears as an early laboratory of formation — a space where attention, care, and play assemble a post-sovereign political imagination. This is where the theme’s core questions become tangible: how can an archive of moving images become a game system? How does a digitized collection stop being a fixed record and become a resource to be parsed, remixed, and re-entered?
Structured as a navigation between values and possible directions, the game turns participation into a rhythm of discovery, hesitation, and decision. Each choice becomes a minor practice — one that shapes the collective without fixing it, making the game a space for the ongoing, shared construction of meaning.
Sources:
https://bulgarianpavilionvenice.art/en
https://www.labiennale.org/en/art/2026/bulgaria
https://apps.apple.com/ie/app/kazana/id6761300269















