Graduate from the GRG3 Radetzkygymnasium with Matura. As of 10.7. 2017 Conscript. Mag. Elisabeth Krones: Teacher at the GRG3 Radetzkygymnasium and Supervisor of the Pre-scientific Paper.
GRG3 Radetzkystraße
Texas Hold’em Poker: Skill and Luck
VWA presentation, FROG main conference | Sunday, 15th October, 12:00 – 12:15
In this paper I dive into the Mechanics of Texas Hold’em Poker. I will approach the Game form a practical and not purely mathematical perspective.Although Poker is not truly based on luck it does not rely on direct Skill (like Chess) either but rather on a statistical phenomenon making the “What is a good or bad Decision?” Question al lot more complicated. I attempt to find out how skillbased Poker really is.

Martin Zenz is a former student and currently serving his compulsory duties as an Austrian citizen doing community service. Afterwards he is planning to study sports and music as a teaching profession. His main fields of interests are sports, videogames and music. Combining the latter equals a perfectly suited topic for the prescientific paper, which is a big part of the highschool graduation-examin Austria.
Jakob Wonisch is a high school graduate of SLSZ Wien West, a school for aspiring professional athletes. In his spare time, he has developed an interest in computer programming and game development. Coming fall, he will begin to study computer science at the TU Wien.
Simon Wimmer holds Bachelor’s degree in Cultural and Social Anthropology from the University of Vienna. In his Elective Modules “Museum and Educational Work” and “Art-Media-Narration” he took every chance to write about game related topics. He is attending “Game Studies” at Donau-Universität-Krems since 2015.
Philipp Söchtig (M.A.) holds a Bachelor’s degree in Japanese Studies and Philosophy as well as a Master’s degree in Literary and Media Studies. As part of his studies he has been at the Waseda University in Tokyo for two semesters. Philipp Söchtig has been a PhD candidate and lecturer at the Otto-Friedrich-University of Bamberg since 2017. His main fields of research include Game Studies, Intermediality, Gamification and Virtual Reality.
Lyuba Stafyeyeva works as a Social education worker in Caritas St. Pölten. She received her Bachelor of Education from Gorlovka University of Applied Science in Ukraine and obtains a Master Degree in Applied Knowledge Management at FH Burgenland. Her current research interests include Integration of Digital Games in Learning and E-learning Environments in school and enterprises.
Danai E. Gavranidou received her Undergraduate degree at Theatre Studies Studies at Ludwig-Maximilians-Universität in Munich and obtained a master’s degree in Theatre Studies at Freie Universität Berlin in 2017. During her studies she focused on the role of the audience, posthumanism and Game Studies. This resulted in a master thesis on children as videogame players.
Alesja Serada has BA in Oriental Philology from Belarussian State University (Minsk, 2006) and BA in Media & Communication from European Humanities University (Vilnius, 2017). She turned to game studies in 2016 after gaining several years of working experience in game marketing. Currently she is a student of MA programme in Sociology (specialization: Visual and Cultural Studies) at European Humanities University in Vilnius, Lithuania.
Sebastian Felzmann, M.A., studied German Literature at the KIT. Together with Adam Rafinski and Jens M. Stober he initiated the HfG GameLab. Sebastian has written a book and several scientific papers about media nostalgia and retro gaming and even held various lectures about that subject. As a book producer he supported Steffen P. Walz and Sebastian Deterding in the publication of “The Gameful World”, a 690-pages-thick handbook about Gamification.