The historian and pedagogue Gerhard Pölsterl is the officer for media and pedagogy at the department Youth Policy of the Federal Chancellery of Austria. His responsibilities include topics such as digital media, safer internet and gaming. Therefore he manages the “Office for Media and Pedagogy” (Medien-Jugend-Info im BKA) and the “Federal Office for the Positive Assessment of Digital Games” (Bundesstelle für die Positivprädikatisierung von digitalen Spielen im BKA) and organizes the annual international conference “FROG -Future and Reality of Gaming”. Furthermore he is a lecturer in the context of media literacy at University of Vienna. As a former teacher and educator he has experience in working directly with children and the youth, which may be beneficial in connecting the life reality of young people with pedagogy and digital media.
Positive Gaming – the Austrian Strategy
Lecture, Saturday, 20th October, 18:00 – 18:30
The Federal Office for the Positive Assessment of Digital Games (BuPP) has been founded in 2005 satisfying the needs of parents and educators to keep up with the then massively developing sector of digital (and online) games. As an addition to classical rating systems such as USK and PEGI, BuPP has been established with the focos on recommending high value games. After a brief overview of the historical development and challenges in Austria, the lecture will give insights in how the catalogue of criteria, testing procedure and types of commissions are playing together to get to a sound seal of quality.

Elisabeth Secker joined the Entertainment Software Self-Regulation Body (USK) as Managing Director in January 2018. Due to her prior function as Deputy Head of the Division Protection of Minors at the joint management office of the German media authorities in Berlin, she gained extensive experience in the field of Youth Protection of minors in the media. Before her position at the German media authorities she worked as Public Affairs Consultant for leading IT-companies in Berlin after finishing her studies in Communication Sciences at the University of Salzburg.
Jürgen Bänsch is Director Public Policy and Government Affairs of PEGI S.A., the organization that manages the pan-European age rating system for video games PEGI.
Achim Birkner is a Junior Lecturer and PhD student at the Otto-von-Guericke-University Magdeburg, Germany. His academic focus lies on the intersection of digital technology and education/educational research.
Dr. Mathias Lux is Associate Professor at the Institute for Information Technology (ITEC) at Klagenfurt University. He is working on user intentions in multimedia retrieval and üroduction, semantics in social multimedia systems, and interactive multimedia in the domain of video games. In his scientific career he has (co-) authored more than 100 scientific publications, serves in multiple program committees and as reviewer of international conferences, journals and magazines on a regular basis, and has (co-)organized multiple scientific events. Mathias Lux is also well known for the development of the award winning and popular open source tools Caliph & Emir and LIRE for multimedia information retrieval. He has integrated image indexing and retrieval features in the popular Apache Solr search server and his system is for instance powering the WIPO Global Brand Database. At Klagenfurt University he has established a lively community of game developers and enthusiasts who meet at regular events and game jams.
Dr. Michael Alexander Riegler is a senior researcher at Simula center for digitalisation (SimulaMet) and Oslo University. He received his PhD from Simula Research Laboratory/University of Oslo in 2017, and a Master’s degree (with distinction) from Alpen-Adria Universität Klagenfurt, Austria. His research interests include: medical image and video analysis and understanding, image processing, image retrieval, parallel processing, gamification and serious games, crowdsourcing, social computing and user intentions.
Dr. Pål Halvorsen is a chief research scientist at Simula center for digitalisation (SimulaMet), a professor in computer science at University of Oslo and CEO of ForzaSys AS. His research interests are in the area of system support for medical and sport technologies including for example system-level optimizations, distributed systems, image and video analysis and sensor data processing.
Felix Schniz graduated as a Bachelor of Arts in English and American studies from the University of Mannheim, where he subsequently joined the master’s programme Cultural Transformations of the Modern Age: Literature and Media. With a thesis exploring the metamodern tendencies of the third-person shooter Spec Ops: The Line (2012), he concluded the programme with excellence. Today, Felix Schniz is a PhD candidate and research assistant at AAU Klagenfurt. The focus of his dissertation are experiential dimensions of videogames. He furthermore is the director of studies for the master’s programme Game Studies and Engineering founded in 2016 and current head of the Klagenfurt Critical Game Lab.
Emir Bektić is a graduate student at the Alpen-Adria University of Klagenfurt, Austria. He obtained a Bachelor’s Degree in English and American studies, with his thesis exploring the psychological concept of locus of control in the game The Stanley Parable. He is currently enrolled in the Game Studies and Engineering Master’s Degree where his main interest revolves around the representation of historical artifacts and events in games. Other academic fields of interest are anglophone literature and film.
Wilfried Elmenreich is Professor of Smart Grids at the Institute of Networked and Embedded Systems at the Alpen-Adria-Universität Klagenfurt. He studied computer science at the Vienna University of Technology and in 2008 received the venia docendi for technical computer science. In 2007 he moved to the Alpen-Adria-Universität Klagenfurt as Senior Researcher. After a visiting professorship at the University of Passau Elmenreich in 2013, he followed the call to the University of Klagenfurt. Wilfried Elmenreich is a member of the Senate at the Alpen-Adria-Universität Klagenfurt, Counselor of the IEEE Student Branch, and is involved in the master program on Game Studies and Engineering. He is the publisher of several books and has published over 150 articles in the field of networked and embedded systems. Elmenreich researches intelligent energy systems, self-organizing systems and technical applications of swarm intelligence.
Daniela Bruns works as a University Assistant at the Department of Media and Communications at the Alpen-Adria-University Klagenfurt in Austria. She holds a bachelor in Economics and a diploma in Media Theory and Cultural Studies from the University of Klagenfurt. Her main research interests include Cultural Studies, Popular Culture, Game Design and Video Games between escapism and activism.