Simon Wimmer

Simon Wimmer holds a Bachelor’s degree in Cultural and Social Anthropology and a Master’s degree in Game Studies. Since 2017 he works at the Center for Applied Game Studies at the Donau-Universität Krems. His focus is on storytelling, conceptual- and narrative design. When he is not working, he is probably…playing video games or …taking a walk or …eating greasy food or …camping somewhere.

(Online-) SNEAK GAMING – a low-threshold opportunity for players and devs in times of COVID19

FROG 2020 – Poster Presentation

Co-Authors:
Natalie Denk (Danube University Krems)
Constantin Kraus (Danube University Krems)

The poster presentation highlights the newly established event format SNEAK GAMING by the Center for Applied Game Studies in cooperation with SUBTORON (www.sneakgaming.at). SNEAK GAMING is based on the concept of sneak previews in the film industry. Game developers can submit their projects which, if accepted, will be presented, tested and discussed at SNEAK GAMING. Which games are presented is only revealed to the participants at the start of the session. SNEAK GAMING is supposed to offer a low-threshold opportunity for developers to present, test and promote the game projects of any kind. In the same way, players will have a low-threshold opportunity to try out unpublished and experimental projects, give feedback and talk to the developers. For game researchers, the event format provides an opportunity to stay up to date with the latest trends in emerging game production, the needs of players and the challenges and opportunities of contemporary game production. With the Covid 19 pandemic, the event concept faced a challenge. Even before the very first SNEAK GAMING session in March 2020, it became clear that this date could not take place as planned on site in an event room in the Museumsquartier Vienna. The concept had to be adapted for an online presence.. The poster presentation shows how game developers and interested people meet in the online space, how exchange can take place there and also which specific effects have been caused by the virtual holding of these events. Furthermore, we want to announce and present the concept of the next planned online-event: “SNEAK GAMING XL”.

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