Pratama Wirya Atmaja is a lecturer in the Faculty of Computer Science of the University of Pembangunan Nasional Veteran Jawa Timur, Indonesia, with a background in games and software engineering. His research focuses on educational games, interactive digital narratives (IDN), and gamification. He is the leader of his faculty’s Game Research Group as well as a member of the “IDN in education” committee of ARDIN (Association for Research in Digital Interactive Narratives).
Co-Authors:
Rizka Hadiwiyanti
Andreas Nugroho Sihananto
Fetty Tri Anggraeny
How Apocalyptic Despair Turns into a Collective Hope in The Elder Scrolls III: Morrowind
FROG 2024 – Talk
Morrowind, the third main title in The Elder Scrolls series, is widely regarded as one of the finest digital role-playing games, not least due to its unique and complex storyworld. The world is in an apocalyptic crisis, which manifests as a supernatural blight, a strange sleepwalking epidemic, and other, more horrific and fantastical threats. We argue that due to this crisis and its presentation, the game, despite following some high-fantasy tropes, can provide a valuable learning experience for the player regarding today’s global crises and how best to navigate them together with other citizens of Earth. We discuss this learning aspect through the lens of our world, storytelling, and interactivity model (https://youtu.be/B-4FLxVOL1I?si=mhjWoHML5VLnSwy1), which dissects an interactive narrative medium, such as a narrative role-playing game, into three interacting subsystems for the player’s cognitive, affective, and sensorimotor learning domains.
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