Christian Kißler (*1991 in Hagen-Hohenlimburg, Germany) successfully obtained his Abitur in 2011 and accomplished his bachelor’s degree in biology and educational sciences in 2015. He is currently studying two master programmes: Educational Sciences and Education and Media: eEducation. Christian Kißler operates the biggest German YouTube channel for educational sciences. He works both at the German Centre for Neurodegenerative Diseases and as a tutor for diverse private and public institutions.
A Different Kind of Game: Individual Development and Socialization
Panel talk, FROG main conference | Saturday, 14th October, 18:00 – 18:30
How do I become who I am? How important are other people for the process of becoming me? Mead´s (1934, 1973) theory of Play, Game, Me, I and Self will be important to answer these questions. With easy words and brief stories many important aspects of the process of becoming oneself will be explained. The importance of other people will be shown: We become who we are by seeing the world through the eyes of the others (Wittpoth, 2009) and a person resp. subjectivity has always to be thought in relation to other persons and groups (Ricken, 1999; 2006).

Dominik Mieth studied film, literature and philosophy in Tübingen and Mainz focusing on screenwriting, narratology and ethics. After working in game development for six years as producer and game designer he became professor for game design at the Mediadesign University of Applied Sciences in Munich in 2012. His lectures cover game design and documentation, game rules and mechanics and the history of games and game development.
Federico Alvarez Igarzábal studied Audiovisual Communications and Visual Arts in Córdoba, Argentina. He has worked as a researcher and teacher at different institutions, including the University of Cologne and the TH Köln (Germany), where he is currently employed. Since 2013 he is working on his PhD thesis on the topic of temporal structures in video games and time perception under the working title of “Time and Space in Video Games.”
Gernot Hausar is a Historian based in Vienna, Austria. Interests & research include information exchange & transfer, digital humanities, hackers, net-policy, eLearning, OCR, games & data mining.
Harald Koberg manages the department for digital games at Ludovico, an NGO in Styria/Austria focusing on gaming culture and game education. He conducts educational programs dealing with digital games in the social context, works as an expert for the BuPP and runs a study on differing perceptions of gaming and their social significance as part of his PhD-studies at the Institute for European Ethnology at the Karl-Franzens-University in Graz.
PhD in Design, Ilaria is Research fellow at Design Department and Adjunct Professor at School of Design, Politecnico di Milano. She designs, investigates and lectures in games for social change as systems for communication and social innovation. Her research – theoretical and practical – mainly addresses (1) the meaningful negative experiences certain games create to activate reflection and change, and (2) interactive narratives, between ethics and aesthetics. The focus is on games and narratives able to meaningfully challenge players to explore civic, social, political, moral or ethical issues, encouraging an alteration of entrenched attitudes and sometimes even behaviours.
I studied game studies and philosophy on the graduate level in Austria, currently still affiliated to the University of Vienna. My research interests focus on play and game studies in general, play therapy, cognitive theory of play, joint action in games, eSports, aesthetics of digital games and digital kitsch.
Jason Goldsmith is Associate Professor of English at Butler University, where he is developing a video game lab with funds from an Innovation Grant.
Jonas Linderoth is a professor in education, currently at the university of Gothenburg. He is most known for his work about game perception from an ecological perspective, where he argues that games have very specific conditions for learning. He teaches courses such as Educational Game Design, Games and Simulations as Learning Environments and Game based learning in educational environments.
Juergen Hoebarth (