Pratama Wirya Atmaja

Pratama Wirya Atmaja is a lecturer at the University of Pembangunan Nasional “Veteran” Jawa Timur, Indonesia, with a background in games and software engineering. His research focuses on educational games, interactive narratives, systems thinking, and transmedia learning. He is especially interested in design topics, both theoretical (e.g., the intersection between information, narrative, and interactivity) and practical (e.g., how to connect specific game components to specific components of learning content). He has been a member of ARDIN (Association for Research in Digital Interactive Narratives) and COST Action INDCOR (Interactive Narrative Design for Complexity Representations) since 2022.

Co-Authors:
Sugiarto (University of Pembangunan Nasional “Veteran” Jawa Timur)
Yisti Vita Via (University of Pembangunan Nasional “Veteran” Jawa Timur)
Hendra Maulana (University of Pembangunan Nasional “Veteran” Jawa Timur)
Dhian Satria Yudha Kartika (University of Pembangunan Nasional “Veteran” Jawa Timur)

How Informative Narrative Game Experts Make or Break Future Society

FROG 2023 – Talk

The uses of games have increasingly become ubiquitous, a phenomenon termed “cultural ludification” (Karhulahti, 2015). Thus, game-related expertise and professions may eventually become essential in society. However, since “games” encompass a wide variety of playable media, the quality may not apply to all subsets of the expertise. Here, we argue that expertise in informative narrative games (INGs) is the most likely to be future-proof. We sharpen our argument by specifying the kind of INGs with the deepest social impact: those representing complexity through intrinsic integration between their information, narrative, and interactivity aspects (Atmaja & Sugiarto, 2022). Taking cues from scholars such as Klabbers (2018), we propose that realizing such INGs requires expertise spanning four domains: content, development, media, and consumption. Each entails specific professions, some of which are currently uncommon in games. Lastly, we discuss leveraging 21st-century education to prepare the young generation for the professions.


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