A PhD candidate at the Department of Cultural Studies at Nicolaus Copernicus University Faculty of Languages. His main interests are: online games, MMORPGs, players online communities, Internet culture and various cultural mechanisms occurring in the online world of the Internet.
The Nicolaus Copernicus University in Toruń
Game within a game? – the problem of total conversion mods
Panel talk, FROG main conference | Sunday, 15th October, 16:45 – 17:15
The distinction between indie games and mainstream game mods is a seemingly easy one—one is fully developed and published game, and the other is, in most cases, a set of changes to an already created game. But what about total conversion mods (TC)? Despite the changes in some aspects or elements of the game—and the modders’ choices concerning which inscribed elements to leave and which to replace, some of the original elements and mechanics always remain. The goal of my presentation is to tackle the question of the novelty of TCs and provide arguments for an answer.2