Gernot Hausar

Gernot Hausar is a Historian based in Vienna, Austria. Interests & research include information exchange & transfer, digital humanities, hackers, net-policy, eLearning, OCR, games & data mining.

University of Vienna / University of Applied Sciences FH Campus


Being mean in Space – The Player Ecosystem of EVE Online (Suggested track: players gaining power)

Panel talk, FROG main conference | Sunday, 15th October, 14:15 – 14:45

EVE Online from icelandic CCP-Games has a lot of innovative approaches for including players in the game development process. Through this and their very permissive in-game rule system for play, a lot of player initiatives have developed as an addition to the official channels between players and developers. This results in a lot of innovative play styles and tactics and a thriving eco-system in-and out of game with a faithful player-base.In this talk I give an overview and evaluation of the different channels between developers and players and how this fits into “playing” the game.

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5 Replies to “Gernot Hausar”

  1. Here you can find the 2014 trailer for EVE Online, where CCP Games used player content for a trailer, to get some feel for the game:

    [over 18]

    “This is EVE” – Uncensored (2014): https://www.youtube.com/watch?v=AdfFnTt2UT0

    EVE Online is the massively multiplayer sci-fi universe that has captivated countless gamers’ imaginations for over a decade. “This is EVE” takes you into the game using in-game footage and the voice comms of actual players. Battle cries, calls to action, cheers of victory, panicked escapes…

  2. And here you can find some Fan Content Sites: Abandon all hope, ye who enter here.

    # Newssites:

    Crossing Zebras – EVE Online articles, videos, news
    https://crossingzebras.com/

    Eve News24: Your Daily source of EVE Online News!
    http://evenews24.com/

    INN – Imperium News Network
    https://imperium.news/

    # Podcasts:

    Talking In Stations | SoundCloud
    https://soundcloud.com/mt-erall

    Empires of EVE: The History Lectures | SoundCloud
    https://soundcloud.com/empiresofeve

    # Fan Fiction

    Stories of New Eden
    https://community.eveonline.com/backstory/chronicles/

    The Eve Reader Podcast -Podcasts of the Chronicles of Eve Online
    http://www.evereader.org/

    EVE Online Film Clear Skies 1-3
    1 https://www.youtube.com/watch?v=5285kr1J4xE
    2 https://www.youtube.com/watch?v=4NRJgxkK-t8
    3 https://www.youtube.com/watch?v=ehN1eS6HSro

    More Videos
    https://www.reddit.com/r/Eve/comments/2n2qgq/please_recommend_good_eve_online_videos_and_movies/

    # EVE-Parody and Propaganda

    Eve Online Parody Songs
    https://soundcloud.com/joakia-1/sets/eve-online

    EVE Online Propaganda
    http://www.pcgamer.com/eve-online-propaganda/
    https://www.google.at/search?q=eve+online+propaganda&tbm=isch&tbo=u&source=univ&sa=X

    # EVE Players4Players Charity and Real Life Help

    Broadcast 4 Reps: A Message from the EVE Online Community
    https://forums-archive.eveonline.com/topic/443303/

    EVE Vegas 2017 – Blade Runner 2049 Charity Screening
    https://community.eveonline.com/news/news-channels/eve-online-news/eve-vegas-2017-blade-runner-2019-charity-screening/

    # EVE Social

    Twitter: #tweetfleet
    https://twitter.com/hashtag/tweetfleet

    Facebook:
    https://www.facebook.com/eveonline/

    Reddit:
    https://www.reddit.com/r/Eve/

    # EVE Books

    Empires of EVE: A History of the Great Wars of EVE Online (2016, Andrew Groen)
    https://goo.gl/UTrNyu

    The Frigates of EVE Online (2017)
    https://goo.gl/NLGNZQ

    More…
    https://goo.gl/Voyjwy

    [I’m sure, I forgot a ton, please add in comments]

  3. Some background articles:

    Bernard, Jessie (1954): The Theory of Games of Strategy as a Modern Sociology of Conflict. In: American Journal of Sociology 59 (5), S. 411–424.

    Feix, Jeff (2006): Evil and Human Agency. Understanding Collective Evildoing. In: Journal of the American Academy of Psychiatry and the Law Online 34 (2), S. 262.

    Gee, James Paul: Good Video Games and Good Learning. University of Madison. Madison. Online verfügbar unter http://www.academiccolab.org/resources/documents/Good_Learning.pdf.

    Golub, Alex (2010): Being in the World (Of Warcraft). Raiding, Realism, and Knowledge Production in a Massively Multiplayer Online Game. In: Anthropological Quarterly 83 (1), S. 17–45.

    Khanolkar, Preeti R.; McLean, Paul D. (2012): 100-Percenting It. Videogame Play Through the Eyes of Devoted Gamers. In: Sociological Forum 27 (4), S. 961–985.

    Losh, Elizabeth (2009): Regulating Violence in Virtual Worlds: Theorizing Just War and Defining War Crimes in World of Warcraft. In: Pacific Coast Philology 44 (2), S. 159–172. Online verfügbar unter http://www.jstor.org.uaccess.univie.ac.at/stable/25699564.

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