Gernot Hausar

Gernot Hausar is a Historian based in Vienna, Austria. Interests & research include information exchange & transfer, digital humanities, hackers, net-policy, eLearning, OCR, games & data mining.

University of Vienna / University of Applied Sciences FH Campus


Being mean in Space – The Player Ecosystem of EVE Online (Suggested track: players gaining power)

Panel talk, FROG main conference | Sunday, 15th October, 14:15 – 14:45

EVE Online from icelandic CCP-Games has a lot of innovative approaches for including players in the game development process. Through this and their very permissive in-game rule system for play, a lot of player initiatives have developed as an addition to the official channels between players and developers. This results in a lot of innovative play styles and tactics and a thriving eco-system in-and out of game with a faithful player-base.In this talk I give an overview and evaluation of the different channels between developers and players and how this fits into “playing” the game.

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9 Replies to “Gernot Hausar”

  1. Here you can find the 2014 trailer for EVE Online, where CCP Games used player content for a trailer, to get some feel for the game:

    [over 18]

    “This is EVE” – Uncensored (2014): https://www.youtube.com/watch?v=AdfFnTt2UT0

    EVE Online is the massively multiplayer sci-fi universe that has captivated countless gamers’ imaginations for over a decade. “This is EVE” takes you into the game using in-game footage and the voice comms of actual players. Battle cries, calls to action, cheers of victory, panicked escapes…

  2. And here you can find some Fan Content Sites: Abandon all hope, ye who enter here.

    # Newssites:

    Crossing Zebras – EVE Online articles, videos, news
    https://crossingzebras.com/

    Eve News24: Your Daily source of EVE Online News!
    http://evenews24.com/

    INN – Imperium News Network
    https://imperium.news/

    # Podcasts:

    Talking In Stations | SoundCloud
    https://soundcloud.com/mt-erall

    Empires of EVE: The History Lectures | SoundCloud
    https://soundcloud.com/empiresofeve

    # Fan Fiction

    Stories of New Eden
    https://community.eveonline.com/backstory/chronicles/

    The Eve Reader Podcast -Podcasts of the Chronicles of Eve Online
    http://www.evereader.org/

    EVE Online Film Clear Skies 1-3
    1 https://www.youtube.com/watch?v=5285kr1J4xE
    2 https://www.youtube.com/watch?v=4NRJgxkK-t8
    3 https://www.youtube.com/watch?v=ehN1eS6HSro

    More Videos
    https://www.reddit.com/r/Eve/comments/2n2qgq/please_recommend_good_eve_online_videos_and_movies/

    # EVE-Parody and Propaganda

    Eve Online Parody Songs
    https://soundcloud.com/joakia-1/sets/eve-online

    EVE Online Propaganda
    http://www.pcgamer.com/eve-online-propaganda/
    https://www.google.at/search?q=eve+online+propaganda&tbm=isch&tbo=u&source=univ&sa=X

    # EVE Players4Players Charity and Real Life Help

    Broadcast 4 Reps: A Message from the EVE Online Community
    https://forums-archive.eveonline.com/topic/443303/

    EVE Vegas 2017 – Blade Runner 2049 Charity Screening
    https://community.eveonline.com/news/news-channels/eve-online-news/eve-vegas-2017-blade-runner-2019-charity-screening/

    # EVE Social

    Twitter: #tweetfleet
    https://twitter.com/hashtag/tweetfleet

    Facebook:
    https://www.facebook.com/eveonline/

    Reddit:
    https://www.reddit.com/r/Eve/

    # EVE Books

    Empires of EVE: A History of the Great Wars of EVE Online (2016, Andrew Groen)
    https://goo.gl/UTrNyu

    The Frigates of EVE Online (2017)
    https://goo.gl/NLGNZQ

    More…
    https://goo.gl/Voyjwy

    [I’m sure, I forgot a ton, please add in comments]

  3. Some background articles:

    Bernard, Jessie (1954): The Theory of Games of Strategy as a Modern Sociology of Conflict. In: American Journal of Sociology 59 (5), S. 411–424.

    Feix, Jeff (2006): Evil and Human Agency. Understanding Collective Evildoing. In: Journal of the American Academy of Psychiatry and the Law Online 34 (2), S. 262.

    Gee, James Paul: Good Video Games and Good Learning. University of Madison. Madison. Online verfügbar unter http://www.academiccolab.org/resources/documents/Good_Learning.pdf.

    Golub, Alex (2010): Being in the World (Of Warcraft). Raiding, Realism, and Knowledge Production in a Massively Multiplayer Online Game. In: Anthropological Quarterly 83 (1), S. 17–45.

    Khanolkar, Preeti R.; McLean, Paul D. (2012): 100-Percenting It. Videogame Play Through the Eyes of Devoted Gamers. In: Sociological Forum 27 (4), S. 961–985.

    Losh, Elizabeth (2009): Regulating Violence in Virtual Worlds: Theorizing Just War and Defining War Crimes in World of Warcraft. In: Pacific Coast Philology 44 (2), S. 159–172. Online verfügbar unter http://www.jstor.org.uaccess.univie.ac.at/stable/25699564.

  4. “Your style is unique in comparison to other people I have read stuff from.
    Thanks for posting when you have the opportunity, Guess I’ll just bookmark this
    web site.”

  5. “One of the best fighting games in history and way ahead it’s time in graphics too.
    Also no Street Fighter Alpha 3, Weapon Lord, TMNT Tournament Fighters and Rise of the Robots.
    What a lame list.”

  6. An interesting discussion is definitely worth comment.
    I think that you should write more about this subject, it may not
    be a taboo matter but usually folks don’t speak about such topics.
    To the next! Kind regards

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