Programme

Watch the recordings of all FROG 2020 talks on our YouTube playlist! (A couple of talks are still not available, but will be online soon.)


Saturday, 21 November 2020

13:45Login to Zoom
13:55Christine AschbacherFederal Minister for Labor, Family and YouthFROG Opening |
Video message (German with English subtitles)
14:00Natalie Denk, Alexander Pfeiffer, Herbert RosenstinglDanube University Krems / MIT Education Arcade / Federal Ministry of Labour, Family and YouthWelcome FROG | Day 1
GAME, PLAY AND IDENTITY
14:10KEYNOTE:
Agata Waszkiewicz
Maria Curie-Skłodowska UniversityPlaying with Identities in Metareferential Video Games
14:50Ricarda GötzCity of ViennaEmpathy and Inclusivity in Games. The Proteus effect
15:10Jori LinnamäkiTampere University, Uppsala UniversityAn approach to board game design that centres allyship and empowers trans people
15:30Steve HilbertMinistry of National Education, Childhood and Youth LuxembourgIn search of identity through the game "Gris"
15:50/// BREAK ///
16:00Scot OsterweilMIT Education ArcadeThe world reborn: reimagining player identity.
16:20Samuel Poirier-PoulinTampere UniversitySexual Humour, Virtual Romance, and Queer Space in Coming Out on Top
16:40Paula GludovatzDanube University KremsGirls' Gaming
17:00Rudolf InderstHochschule Fresenius „Here comes a new challenger” Will Video Game Essays be the New Champion of Game Critic?
17:20Josephine BairdUppsala UniversityThe Mechanics and Misdirection of The Missing: Trans exploration, expression and embodiment in videogame-based-learning
17:40Tanja Sihvonen,Sabine Harrer & Mona KhattabUniversity of VaasaNarrative Transformations and Cultural Appropriation. Placemaking in Assassin’s Creed: Origins Discovery Tour Mode
18:00/// BREAK ///
FROG POTPOURRI
18:10KEYNOTE:
Sonja Gabriel
KPH Vienna/KremsHate Speech in Digital Games – Are Online Games a Place of Discrimination and Exclusion?
18:50Bastian KruppDanube University KremsOn the connection between the development of emotional intelligence and gaming
19:10Jeremiah DiephuisUniversity of Applied Sciences Upper Austria, Hagenberg CampusSerious Detours: A Critical Reflection on Developing Games for Education
19:30/// BREAK ///
19:40Thomas Gabriel RüdigerHochschule der Polizei des Landes BrandenburgThe risk of Cybergrooming in Onlinegames
20:00Alexiei DingliUniversity of MaltaLil gangsta - kids playing criminals
20:20Daniela HauSCRIPT LuxembourgDigital games@school... does it really work?
FROG POSTER SESSION
20:40Clayton BartoloGovernment of MaltaThe Maltese Gaming Landscape
20:45Lukas PraderDanube University KremsThe success of Clash of Clans
20:50Frank PourvoyeurDanube University KremsMeaningful coincidences in games with synchronicity
20:55Erwin CetlSt. Pölten University of Applied SciencesDevelopment of the gamification application PENguin used by children to perform graphomotor movements with the STABILO® ErgoPen
21:00Yvonne ScheerESVÖ (Austrian Esports Federation)Empowering girls and women in Esports and Gaming
21:05Natalie DenkDanube University KremsEsports and related phenomena of today's gaming culture - opportunity, challenge and necessity for educational work
21:15Socializing & Exchange: FROG ONLINE LOUNGES remain open until 22:00.


Sunday, 22 November 2020

13:45Login to Zoom
14:00Welcome FROG | Day 2
GAME, PLAY AND POLITICS
14:10KEYNOTE:
Eugen Pfister
Hochschule der Künste Bern HKBThe Austrian games industry and the free market economy 1991-2006. A political history of ideas.
14:50Pascal WagnerGoethe-InstitutBecoming their target: Anti-fascist gaming network "Keinen Pixel den Faschisten" and its right-wing backlash
15:10Alesha SeradaUniversity of VaasaWin the Game by Not Paying: False Consciousness in Free-to-Play Games
15:30Harald KobergUni Graz, Ludovico, Land SteiermarkOwning the Stats – Gaming and Neoliberal Subjectivity
15:50/// BREAK ///
16:00Tobias UnterhuberUniversity of InnsbruckThe loss and restriction of ludic and political agency in games
16:20Hossein MohammadzadeUniversity of GuilanResource Wars: From Gameworlds to Physical Reality
16:40Wilfried Elmenreich and Martin GabrielAlpen-Adria-Universität KlagenfurtGlobal History, Facts and Fiction in Early Computer Games: Hanse, Seven Cities of Gold, Sid Meier's Pirates!
17:00Benjamin KirchengastDanube University Krems, University of Vienna„That’s not how it was!“: Through the Darkest of Times in the context of a culture war.
17:20Josey MeyerTexas A&M University Reamifton North - a game about the United States Postal Service
17:40/// BREAK ///
GAME AND PLAY IN TIMES OF A CRISIS
17:50KEYNOTE:
Doris Rusch & Andrew Phelps
Uppsala University / University of CanterburyGames of the Soul
18:30Michael FleischhackerBildungsdirektion Wien, Danube University KremsMinecraft in the Covid 19 crisis connects
18:50Mario StallerUniversity of Applied Sciences for Police and Administration, North Rhine WestphaliaIs there more? - On the (non-)definition of gamified teaching
19:10Swen KörnerGerman Sport University Colognetrain2fight the virus - possibilities of university online teaching in sports
19:30/// BREAK ///
19:40Mathias LuxAlpen-Adria-Universität KlagenfurtAnalyzing Usage Patterns in Online Games
20:00Michael WagnerDrexel UniversityThe Inverted Gaming Degree Program – The Future of On-Campus Game Design Education in the Era of Social Distancing
FROG POSTER SESSION
20:20Michael FleischhackerBildungsdirektion WienBuilding a cross-school media lab based on playful learning principles for children and young people in the midst of the Covid-19 situation. A field report.
20:25Simon WimmerDanube University Krems(Online-) SNEAK GAMING a low-threshold opportunity for players and devs in times of COVID19
20:30Constantin KrausDundeesRide2Park
20:35Thomas WernbacherDanube University KremsCycle4Value
20:40Alexander PfeifferThe MIT Education Arcade, Danube University KremsLife as a magic circle. A reflection with special consideration of our situation during the Covid-19 crisis.
20:55Closing of the Conference

Socializing & Exchange: FROG ONLINE LOUNGES remain open.