Programme

All talks are scheduled in the CET / UTC+1 time zone (Vienna).


Friday, 11 October 2024

12:00 - 13:00Registration
13:00 - 13:15Welcome & Introduction
13:15 - 14:30SAVING THE WORLD THROUGH GAMES I: EDUCATION AND BEYOND

Sonja Gabriel | KPH Vienna/Krems, Austria
Gaming Against Deception: Leveraging Interactive Media to Build Digital Resilience in the Age of Misinformation

Linda Rustemeier | Goethe University, Institute for Didactics (of Mathematics and) Computer Science, Germany
Can Diversity and Inclusion in Game Design for (Social Awareness) Games save the (Game Education) World?

Elke Hemminger | Protestant University of Applied Sciences Bochum, Germany
Crisis Simulations and Sociological Insights: Using Digital Games for Future Scenarios in Higher Education
14:30 - 15:00Break
15:00 - 16:35“I HAVE A BAD FEELING ABOUT THIS”: EXPERIENCING THE APOCALYPSE

Felix Schniz | University of Klagenfurt, Austria
Scales of Apocalypse: Space and Affect in Dystopian Video Games between Sacred and Profane

Mary Eleanora Fimbel | Evelyn Scott School, Game Designer, Australia
The Power of Unhappy Endings

Ellie Chraibi | University of Klagenfurt, Austria
Inside: A Reflection of the Avatar in a Dystopian World

Andreas Wieser | University of Innsbruck, Austria
Playing Civilists at War. But What about the Players?
16:35 - 17:00Break
17:00 - 18:15SAVING THE WORLD THROUGH GAMES II: THINGS TO CONSIDER FOR MAKERS OF GAMES

Matthes Lindner | Spielfabrique 360° UG, Germany
Champions for hope: the power of future-literate game developers

Krzysztof Chmielewski | Kazimierz Wielki University, Poland
Convincing the convinced – games with a message of ecology and identity. Space Gliders case study

Ruth Dorothea Eggel | Cologne Game Lab, TH Köln / University of Applied Science, Germany
Toward Greener Video Game Making Processes and Practices – People and the Planet
18:15 - 18:30Break
18:30 - 19:45FROG DEEP DIVE PANEL
Gaming & Youth Work for a better Future - Perspectives on Engagement, Identity, and Social Impact

Alexander Fontó | Beratungsstelle Extremismus, Austria

Paula Gludovatz | University for Continuing Education Krems, Austria

Susanne Studeny | SaiNetz, Austria

Moderation:
TBA | WienXtra, Austria
END OF FRIDAY'S PROGRAM


Saturday, 12 October 2024

09:15 - 09:45Registration
09:45 - 10:00Welcome Notes
10:00 - 11:35SAVING THE WORLD THROUGH GAMES III: 4 DIFFERENT APPROACHES

Klemens Franz | atelier198, Austria
Thematic Transparency: How Metaphoric Structures in Analogue Games can help us understand

Matthias Mittelberger | Weitblick GmbH, Austria
How to win the World Climate Game

Kateřina Goryczka | UMPRUM / CASUA / Klokner Institute CTU, Czech Republic
IASTIJL

Tijana Rupcic | Central European University, Austria
The Great Unraveling: Exploring the idea of environmental collapse and technology in dystopian video games
11:35 - 12:00Break
12:00 - 13:00FROG KEYNOTE

Joshua Eric Sawyer | Obsidian Entertainment, USA
We Are Always Living in the Final Days
13:00 - 14:00Lunch Break
14:00 - 14:30FROG VIDEO-TALK TEASER

Laurentius Alvin | Germany
The Restaurant at the End of the World: Food in Postapocalyptic Games

Pratama Wirya Atmaja | University of Pembangunan Nasional Veteran Jawa Timur, Indonesia
How Apocalyptic Despair Turns into a Collective Hope in The Elder Scrolls III: Morrowind

Giuseppe Femia | University of Waterloo, Canada
Disability, Magic, and Technology in TTRPGs

Kseniia Harshina | University of Klagenfurt, Austria
Unraveling the Romanticization of Colonial, Imperial and Authoritarian Narratives in Modern Video Games

Kevin Mercer | Southern Illinois University, USA
The Cute Shall Inherit the Earth: Animal Protagonists in Post-Human Game Worlds

Leonid Moyzhes | Charles University, Czech Republic
Proliferation of Cults in post-apocalyptic Videogames: Case Study of Metro: Exodus.

Jonas Müller-Laackman | State and University Library Hamburg Carl von Ossietzky, Germany
How much Apocalypse in the Apocalypse? On the revelational Aspect of apocalyptic Concepts in (post-)apocalyptic Games.

Victoria Mummelthei | Freie Universität Berlin, Germany
The Apocalypse Within: Portraying Psychological Resilience Through Games Like Hellblade

Maksim Podvalnyi | Institute of Business and Design (Moscow), Russian Federation
Post-apocalyptic Societies of Scarcity: the Case of “Legacy: Life Among the Ruins”

Kevin Rebecchi | Université de Liège, UR Traverses, Liège Game Lab, Belgium
Uncovering and End of the World: Neurodiversity in Apocalyptic Video Games
14:30 - 15:20LEARNING TO LOVE THE BOMB: SPECTERS OF THE COLD WAR

Malcolm Craig | Liverpool John Moores University, United Kingdom
Histories of Wars That Never Were: Tabletop role-playing games and the Cold War nuclear threat

Pascal Marc Wagner | GamesMarkt, Germany
Linguistics of the Post-Apocalypse – Atomic Semiotics and its Application in Fallout 3, New Vegas, 4 and 76
15:20 - 15:40Break
15:40 - 17:15WE HAVE SUCH SIGHTS TO SHOW YOU: APOCALYPTIC LANDSCAPES & ATTRACTIONS

David J. Cross | University Stuttgart, Germany
Walking Towards Extinction: Psychogeography and Détournement in the Fallout Series

Xaver Boxhammer | Ludwig-Maximilians-Universität München, Germany
Umurangi Generation, Photographic Framing, and the Rhetoric of Apocalyptic Anticipation in the Contemporary Ecogame

Štěpán Šanda | Charles University, Czech Republic
Such a disaster: Apocalypse in Eastern European Landscapes

Daniel Singh | University of Innsbruck, Austria
Of romanticised ruins and provisional shelters: Architecture in games after the fall of civilisation
17:15 - 17:45Break
17:45 - 19:00FROG PANEL DISCUSSION
OLD WORLD BLUES. ›Fallout‹ und das Spiel mit der Postapokalypse

Tanja Hojahn | Universität Regensburg, Germany

Pascal Marc Wagner | GamesMarkt, Germany

Thomas Wernbacher
| University for Continuing Education Krems, Austria

Moderation:
Arno Görgen | Academy of the Arts, BFH Bern, Switzerland
Rudolf Inderst | IU Internationale Hochschule, Germany
END OF SATURDAYS'S PROGRAM
20:00 - open endInformal FROG conference dinner (see e-mail and on-site conference program for location)


Sunday, 13 October 2024

09:45 - 10:15Registration
10:15 - 10:30Welcome Notes
10:30 - 11:45FIGHTING FOR YOURSELF: NEOLIBERAL FANTASIES

Julia Tyll-Schranz, Mateusz Gorecki & Martin Greunz
| Verein für Geschichte der ArbeiterInnenbewegung / Rarebyte OG / Arbeiterkammer Wien, Austria
Manchester 4.0

Fiona S. Schönberg | Regensburg University, Germany
Man, Man Never Changes - The Limitations of Post-Apocalyptic Fiction in the Fallout Franchise and Beyond

Eugen Pfister | Hochschule der Künste Bern - HKB, Austria / Switzerland
Zombies Ate Democracy - How the Idea of Democracy and Individualism is negotiated in Zombie Games
11:45 - 12:00Break
12:00 - 13:00FROG KEYNOTE

Dawn Stobbart | Lancaster University, United Kingdom
From Ruin to Resiliance: Thriving in Virtual Devastation
13:00 - 14:00Lunch Break
14:00 - 14:15MINI-WORKSHOP

Christoph Kaindel | Wiener Bildungsserver, Austria
Zombie is just a state of mind
14:15 - 15:50PROMISES OF THE APOCALYPSE

Simon Huber | University of Applied Arts, Austria
Apocalyptic Thinking in Pursuit of Ludology

Alexander Hurezeanu | Toronto Metropolitan University, Canada
Transcultural Imaginaries through Classic Fallout Mods from the former Eastern Bloc

Mario Donick | Germany
Phantasies of Longtermism in Starfield and other space-themed digital Games

Danny Hinrichs | Leuphana University of Lüneburg, Germany
Between Pre- and Post-Apocalypse: Disco Elysium and the Critique of Apocalyptic Escapism
15:50 - 16:10Break
16:10 - 17:00IT WAS EARTH ALL ALONG: APOCALYPTIC METAPHORS

Flavia Mazzanti | Immerea, Austria
Surreal Worlds and Digital Distopias: Art and Games in Times of Chaos

Chris Carbonaro | LMU Munich, Germany
Those Who Live in Death – A Hauntological Approach to Elden Ring’s Eternal Post-Apocalyptic World
17:00 - 17:15Closing Words
END OF FROG 2024