Programme

The final programme will be released in August 2017.


FROG – Future and Reality of Gaming

11th Vienna Games Conference
The Player Perspective – looking at players, and players looking back
venue: Vienna City Hall, Friedrich-Schmidt-Platz 1, 1010 Wien

Friday, 13th October

13:00 | Opening of the conference
TBA
TBA | conference dinner & socializing

Saturday, 14th October

09:30 |TBA
TBA

Sunday, 15th October

09:30 |TBA
TBA
17:00 | FROG Game Over


POLLIWOG – preFROG conference & workshop

venue: Federal Ministry of Families and Youth (bmfj), Untere Donaustraße 13-15, 1020 Wien

Wednesday, 11th October

preFROG – conference (held in German!)
„Erlaubt ist, was gefällt!?  Computerspiele zwischen Ethik und Ästhetik
with Winfred Kaminski

09:30 | Anmeldung & Kaffee
10: 30 | Eröffnung | Winfred Kaminski & Alexander Pfeiffer
11:00 – 11:45 | Christian Klager | Die Ethik im Als-ob. Dimensionen der Moral im Spiel
12:00 – 13:00 | Poster Session 1 & Roundtable-Diskussion
13:00 – 14:00 | Mittagspause
14:00 – 14:45 | Julia Ackermann | Ästhetik und Ethik im spielerischen Konflikt
15:00 – 16:00 | Poster Session 2 & Roundtable-Diskussion
16:00 – 16:30 | Kaffee Pause
16:30 – 17:30 | Poster Session 3 & Roundtable-Diskussion
17:45 – 18:30 | Winfred Kaminski | Computerspiele: Ästhetisch aufwendig, ethisch fragwürdig? Aspekte einer problematischen Entgegensetzung
18:30 – 19:00 | Schlussrunde | Winfred Kaminski & Alexander Pfeiffer

Thursday, 12th October

preFROG – workshop
One day crash course in Educational game design
with Jonas Linderoth

10:00 | Jonas Linderoth | Game Based Learning – what the research says and how you get it right

In this talk professor Linderoth maps out the current research on game based learning and gives hands on examples of possibilities and pitfalls when using games in education.

10:45 – 11:00 | coffee break
11:00 – 13:00 | Workshop 1: Classification card games (CCG)

CCG is a game based technique for training different forms of categorization and classification. The approach can be used for a large number of topics, math, langue, social studies, science, etc. from primary school to higher education.

In the workshop participants get to try out different classification games, learn their basic structure and create their own games in a subject of their own choice.

13:00 – 14:00 | lunch break

14:00 – 15:00 | Workshop 2: Quantitative relation awareness games (QRAG)

QRAG is a game based technique that can be used when one wants to teach learners to correctly estimate relative positions between different units. It can be used for scales, proportions, rates, efficiency, timelines etc. Some examples might be learning to estimate the energy consumption of different devices, estimate the difference in calories between groceries or sorting events in a timeline. The technique can be used in both science and social studies for a number of different topics.

In the workshop participants get to try out QRAG, learn their basic structure and create their own games with a subject of their own choice.

15:00 – 15:30 | Discussion