oben: Nathalie Pozzi und Eric Zimmerman bei ihrer Keynote-Rede im Jahr 2011 - unten: Doris Rusch von der DePaul University bei ihrem Vortrag

This year's FROG moves beyond gameplay, focussing on practices and cultures surrounding gaming. Access is free. If you're interested in partaking we recommend to reserve a seat at the registration.

PROGRAM CHAIR

Jonas Linderoth

Jonas is a professor in education at the University of Gothenburg. His academic interest is about perception, learning and cognition during gameplay. Recently he has published research on how game designers work with storytelling and the unique skills it takes to design what Jonas calls a composite form.

Jeffrey Wimmer

Jeffrey is professor at the technical University Ilmenau in the field of public relations & technical communication. He is concerned about computer games as mass phenomena and write also about the dimensions of ethical reflexions, that is opened up to gamers, who are confronted with ethical dillemata.

Konstantin Mitgutsch

Konstantin is the founder of Playful Solutions. In addition to his work as a game design consultant and coach, he lectures at the University of Fine Arts Vienna and is an Affiliate Researcher at the MIT GAME LAB at the Massachusetts Institute of Technology, in Boston.

Alexander Pfeiffer

Alexander Pfeiffer studied business administration; strategic leadership and game studies. He is currently heading the center of applied game studies at Donau Universität Krems. There he is responsible for 150 students and a number of R & D projects. Alexander is also co-owner of company (picapipe gmbh) focused on state-of-the art technology in Vienna.

Natalie Denk

Natalie Denk studied educational science and has a diploma in media design. Currently she is a researcher at the Center of Applied Game Studies at the Donau Universität Krems. Her areas of expertise are media education, game based learning as well as gender- and age-related aspects of computer games

Wolfgang Gruber

Wolfgang studied history. His key qualifications lie in the fields of didactics (simulations) and history (Global history, Environmental History). Primarily he is occupied with Game Based Learning at the University of Applied Sciences St. Pölten and additionally University lecturer at the University of Vienna and the University of Natural Resources Vienna.

 

TIME TABLE

Friday

Speaker

Topic

 

13.00

Jonas Linderoth, Konstantin Mitgutsch

Moving the Focus Beyond Gameplay:
Game Cultures and Practises

Program Committee

13.30

Björn Sjöblom

Playing through the Camera: Showmanship in video-mediated Gaming

Keynote

14.30

Coffee served by Kaffemik

Presentations relating to the use of media and narratives in video games

14.45

Simon Huber

On the Emergence of Cutscenes.

15.15

Hans Peter Gasselseder

Re-Modelling the Game Orchestra

15.45

Eugen Pfister 

Politcal Myth in Contemporary Horror Games.

16.15

Break: Coffee served by Kaffemik

16.30

Sian Beavers

Historical Gameplay beyond the Content.

17.00

Adam Chapman

Play to Remember: The Constitution of History in Game Culture

Keynote

18.00

Wine and Snacks

 

Saturday

Speaker

Topic

 

9.30

Mia Consalvo

Playing Together: Building a theory of tandem play

Keynote

10.30

Rikke Toft Nørgård,
Claus Toft-Nielsen

Future Gamers as game thinkers and Gametinkerers

Presentations covering deviant uses and abuses of video games and their contents.

11.00

Break: Coffee served by Kaffemik

11.20

Maria Kallionpää,
Hans Peter Gasselseder

Classical Music Performance as a Game: Joys and Perils.

11.50

Jan Švelch

Crowdfunding NSFW video game fan cultures

12.20

Sonja Gabriel

Does fanfiction reflect ethical decision-taking used in games? 

12.50

Lunch Break: Coffee served by Kaffemik

14.00

Lina Eklund

Playing Cultural Heritage: constructing video games as museum culture.

Presentations correlating educational aims with learning and gameplay. 

14.30

Ilaria Mariani

Meaningful Thresholds: Exploring Sense-Making Through Games.

15.00

Kayali, Schwarz,
Götzenbrucker, Purgathofer

Identifying Learning Contents in Commercial Games.

15.30

Break: Coffee served by Kaffemik

15.50

Christopher Paul

Playing Better: Theorycraft, The Meta, Analytics, and the Optimization of Play

Keynote

16.50

Jonas Linderoth 

Game Studies beyond Gameplay

Panel Discussion

18.00

Game Over: FROG Public

 

Sunday

Speaker

Topic

10.00

Alexander Pfeiffer,
Wolfgang Gruber

Introduction

10.25

Maike Groen

Girls  Gaming: eSports and the (de-)dramatization of gender

10.50

Michaela Rizzolli

How players value their In-game items in World of Warcraft

11.15

Atanur Andiç

The Analysis of Game Environments in Exploration of Spaces

11.40

André Weßel

This moral of mine. Digital games and the reflection of moral action

12.05

Bruno Amaral de Andrade,
Ana Clara Mourão Moura

Leg godt: Lego 3D for children to design a new playground for Tirol in Brazil

12:30

Bruno De Paula

Playing Beowulf: Discussing 'gamer identity' through game-making

12.50

Lunch Break

14.00

Elisabeth Matt

Vom Spieleklassiker bis zum App – Spiele für Menschen mit Blindheit oder hochgradiger Sehbehinderung

14.25

Karina Kaiser-Fallent

Möglichkeiten und Grenzen gemeinsamen digitalen Spielens von Eltern mit ihren Kindern

14.50

Tom Hildgen

Auf den Spuren der digitalen Zwerge

15.15

Gerda Liska

Clownspiele als positiver Input für die Gesundheit

15.40

Peter Purgathofer

Sparkling Games – Vortrag von Peter Purgathofer mit anschließender Podiumsdiksusion: Ruth Mateus-Berr, Andreas Schenk, Peter Suster, moderiert durch Vera Schwarz 

17.00

Game Over: FROG Junior Experts Day

 

 

CALL FOR PRESENTATIONS 

 

FROG 2016 is a single-track 3-day conference held in conjunction with Vienna Game City. The conference is free and open to public. The conference has two submission categories, Academic presentations and presentations on the "Junior Experts Day" on Sunday.

Academic presentations

The program committee invites international academics to submit proposals for presentations on the theme: Beyond gameplay – game cultures and game practices. Accepted presenters will after the conference be invited to resubmit a full manuscript for an edited volume that is planned to be one of the outcomes of FROG 2016. All submissions should be written in English.

 

Evaluation

The committee will select 10-12 proposals based on the quality of the research and the novelty of the work. Extra emphasis will be put on the presentation/clarity of the arguments and how well the proposal relates to the conference theme.

 

Submission & format

 

Submission should be sent to Diese E-Mail-Adresse ist vor Spambots geschützt! Zur Anzeige muss JavaScript eingeschaltet sein! and include:

 

  • An attached document describing of the work to be presented including title and all authors. This attachment should be approximately one page excluding references.
  •  In the main body of the e-mail please include title and a short abstract (100 words) as well as short bios of all authors (70 words/author).

 

This information is not part of the review and will only be used for making the final conference program if your submission is accepted.

 

Deadlines for academic presentations

Submission deadline: June 13th 2016

Acceptance/rejection notification: June 23rd 2016

 

 

JUNIOR EXPERT DAYS

 

The Junior Experts Day will take place on Sunday, September 25th, hosted by the Center for Applied Game Studies (Donau Universität Krems) and St. Pölten University of Applied Sciences (FH St. Pölten). Students and alumni are invited to present their work in the field of Game Studies, especially masters or PhD theses. Submissions as well as the presentations should be either in German or English. The presentations can follow the lead theme of the conference but we are also open for other research work as long as it is related to games or players. Furthermore, we encourage speakers to implement interactive playful activities as part of a talk and are happy to help with the arrangements. Evaluation The submissions will be reviewed and selected by a committee from of Donau Universität Krems and FH St. Pölten.

 

Submission & format

Please send submissions for the Junior Experts Day to Diese E-Mail-Adresse ist vor Spambots geschützt! Zur Anzeige muss JavaScript eingeschaltet sein! and include:

1.    A description of the work to be presented including title and all authors. If a published thesis is available, additionally it can be attached or referred to.

2.    In the main body of the e-mail please include title and a short abstract (100 words) as well as short bios of all authors (70 words/author). This information is not part of the review and will only be used for making the final conference program if your submission is accepted.

 

Deadlines for Junior Experts Day presentations

Submission deadline: June 13 2016

Acceptance/rejection notification: June 23 2016

 

 

Talks & Speakers

 

 

Friday