The final programme will be released in August 2017.
FROG – Future and Reality of Gaming
11th Vienna Games Conference
„The Player Perspective – looking at players, and players looking back
venue: Vienna City Hall, Friedrich-Schmidt-Platz 1, 1010 Wien
Friday, 13th October
13:00 | Opening of the conference
TBA | conference dinner & socializing
Saturday, 14th October
Sunday, 15th October
17:00 | FROG Game Over
POLLIWOG – preFROG conference & workshop
venue: Federal Ministry of Families and Youth (bmfj), Untere Donaustraße 13-15, 1020 Wien
Wednesday, 11th October
preFROG – conference (held in German!)
„Erlaubt ist, was gefällt!? Computerspiele zwischen Ethik und Ästhetik“
with Winfred Kaminski
09:30 | Anmeldung & Kaffee
10: 30 | Eröffnung | Winfred Kaminski & Alexander Pfeiffer
11:00 – 11:45 | Christian Klager | Die Ethik im Als-ob. Dimensionen der Moral im Spiel
12:00 – 13:00 | Poster Session 1 & Roundtable-Diskussion
13:00 – 14:00 | Mittagspause
14:00 – 14:45 | Julia Ackermann | Ästhetik und Ethik im spielerischen Konflikt
15:00 – 16:00 | Poster Session 2 & Roundtable-Diskussion
16:00 – 16:30 | Kaffee Pause
16:30 – 17:30 | Poster Session 3 & Roundtable-Diskussion
17:45 – 18:30 | Winfred Kaminski | Computerspiele: Ästhetisch aufwendig, ethisch fragwürdig? Aspekte einer problematischen Entgegensetzung
18:30 – 19:00 | Schlussrunde | Winfred Kaminski & Alexander Pfeiffer
Thursday, 12th October
preFROG – workshop
One day crash course in Educational game design
with Jonas Linderoth
10:00 | Jonas Linderoth | Game Based Learning – what the research says and how you get it right
In this talk professor Linderoth maps out the current research on game based learning and gives hands on examples of possibilities and pitfalls when using games in education.
10:45 – 11:00 | coffee break
11:00 – 13:00 | Workshop 1: Classification card games (CCG)
CCG is a game based technique for training different forms of categorization and classification. The approach can be used for a large number of topics, math, langue, social studies, science, etc. from primary school to higher education.
In the workshop participants get to try out different classification games, learn their basic structure and create their own games in a subject of their own choice.
13:00 – 14:00 | lunch break
14:00 – 15:00 | Workshop 2: Quantitative relation awareness games (QRAG)
QRAG is a game based technique that can be used when one wants to teach learners to correctly estimate relative positions between different units. It can be used for scales, proportions, rates, efficiency, timelines etc. Some examples might be learning to estimate the energy consumption of different devices, estimate the difference in calories between groceries or sorting events in a timeline. The technique can be used in both science and social studies for a number of different topics.
In the workshop participants get to try out QRAG, learn their basic structure and create their own games with a subject of their own choice.
15:00 – 15:30 | Discussion