FROG – Future and Reality of Gaming

11th Vienna Games Conference
Vienna City Hall, Austria
Friday, 13th October – Sunday, 15th October 2017

While thousands of enthusiastic players are gathering annually at the Game City in the Vienna City Hall, the FROG invites to an academic discourse on the subject of games. The international conference brings together scholars, players, students, game designers, game developers, educators and experts from various disciplines to discuss the Future and Reality of Gaming.

This year’s FROG will focus on the players and illuminates the research field from “The Player Perspective” in any of its various manifestations.

Call for Papers | FROG

POLLIWOG – preFROG conference & workshop
Federal Ministry of Families and Youth, Vienna

Wednesday, 11th October 2017
preFROG conference (held German/Deutsch)
with Prof. Dr. Winfred Kaminski (TH Köln)
The one-day conference will focus on the topic “Erlaubt ist, was gefällt!? Computerspiele zwischen Ethik und Ästhetik” with thematic talks and poster sessions.

Call for Posters | preFROG

Thursday, 12th October 2017
preFROG workshop: One day crash course in Educational game design
with Jonas Linderoth (University of Gothenburg)
Participants of the one-day workshop will get insights into the game based techniques of Classification card games (CCG) and Quantitative relation awareness games (QRAG).

The conference is funded by the Federal Ministry of Families and Youth (bmfj) and organized by the Center for Applied Game Studies (Donau-Universität Krems).



Keynote Speakers | FROG
13th – 15th October 2017

Scot Osterweil
Creative Director, MIT Education Arcade and MIT Game Lab
Scot Osterweil is Creative Director of the Education Arcade and the Game Lab in the MIT Comparative Media Studies Program. He has designed games in both academic and commercial environments and is a founder and Creative Director of Learning Games Network (www.learninggamesnetwork.org).
Games as Resistance
Speaks about
Clara Fernández-Vara
Associate Arts Professor, NYU Game Center
Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center. She's a game designer and writer as well as an academic, so her work combines research with the creation of commercial games. Her first book, Introduction to Game Analysis, has been published by Routledge.
Playing the Detective: Game Design and Mysteries
Speaks about
Katharina Fellnhofer
docent, Lappeenranta University of Technology
Katharina Fellnhofer is a docent at the Lappeenranta University of Technology, where she is engaged in boosting innovative educational science for entrepreneurship education in Europe. In addition, she is the CEO of the Research and Innovation Management GmbH, which is engaged in interdisciplinary European research and innovation projects. She holds a PhD in Social and Economic Sciences from the University of Innsbruck, Austria.
Entrepreneurship education via games?
Speaks about
Jaroslav Švelch
postdoctoral researcher, University of Bergen
Jaroslav Švelch is a postdoctoral researcher at University of Bergen and assistant professor at Charles University. He is the author of the upcoming monograph Gaming the Iron Curtain on the social history of games in 1980s Czechoslovakia. He is currently researching history, theory, and reception of video game monsters.
We have always been indie: Lessons from social history of game making in 1980s Czechoslovakia
Speaks about
Eugen Pfister
researcher & lecturer (ÖAW, University of Vienna)
Eugen Pfister is a researcher at the Institute of Culture Studies and Theatre history (ÖAW) and lecturerer at the University of Vienna. Founding Member of the research group "Geschichtswissenschaft und Digitale Spiele". Since 2015 he operates a research blog on cultural studies and video games called "Spiel-Kultur-Wissenschaft.
Politics in Games: How (we) players are potentially socialized in digital games
Speaks about
Anderson Mccutcheon
Co-Founder Synereo
Anderson is Co-Founder of Synereo, a company developing blockchain-enabled attention economy solutions. Before turning to entrepreneurship, Anderson has managed digital marketing for the world's largest gambling companies and programmed thermo-chemical control systems.
Monetize the Weak - Breaking the Algorithmic Echo-Chamber
Speaks about

Keynote Speakers | preFROG
11th & 12th October 2017

Jonas Linderoth
Professor, University of Gothenburg
Jonas Linderoth is a professor in education and has worked with issues surrounding game based learning since the late nineties. He has been awarded the title ”distinguished scholar” by DiGRA (Digital Game Research Association) and he is a scientific advisor for the Swedish media council.
One day crash course in Educational game design (preFROG workshop on October 12th)
Speaks about
Winfred Kaminski
Professor, TH Köln
Prof. Dr. phil. habil. Winfred Kaminski was a professor of Cultural Studies at the Technological University of Cologne (TH Köln) until 2015 where he was managing director of the Institute of Media Research and Media Education. In 2006 he founded (together with Martin Lorber) the biannual International Computer Game Conference "Clash of Realities". During the last two decades he published essays on computer games and edited several books.
Computerspiele: Ästhetisch aufwendig, ethisch fragwürdig? Aspekte einer problematischen Entgegensetzung (preFROG conference on October 11th)
Speaks about
Judith Ackermann
Professor, University of Applied Sciences Potsdam
Judith Ackermann is professor of Digital Media in Social Work at the University of Applied Sciences Potsdam and visiting professor at Politecnico di Milano’s School of Design. She is initiator of the urban games festival playin’ siegen. Her research includes hybrid realities, (location-based) Gaming, Performance, Design as Research, Media education.
Ästhetik und Ethik im spielerischen Konflikt (preFROG conference on October 11th)
Speaks about
Christian Klager
Research assistant, University of Rostock
Dr. Christian Klager is a research assistant for philosophy and didactics of philosophy at the Institute of Philosophy at the University of Rostock. He studied philosophy, German philology and educational science. His dissertation deals with the philosophical meanings of game in methodological terms and was awarded the Joachim Jungius Prize.
Die Ethik im Als-ob. Dimensionen der Moral im Spiel (preFROG conference on October 11th)
Speaks about


FROG – Future and Reality of Gaming

11th Vienna Games Conference
The Player Perspective – looking at players, and players looking back”
venue: Vienna City Hall, Friedrich-Schmidt-Platz 1, 1010 Wien

Friday, 13th October

12:00 - 13:00Registration
13:00 - 13.30Welcome speech
13:30 - 14:30KEYNOTE: Scot OsterweilGames as Resistance
14:30 - 15:00-- Coffee Break --
15:00 - 15:30Harald KobergWe are still weirdos. Challenging the notion of gaming culture at the “center of society”
15:30 - 15:45Danai E. GavranidouGetting Lost in the Game World? - Approaches on Children as Video Game Players | Thesis
15:45 - 16:15Jason GoldsmithH.Ed. Games; Or, When the Player Gets Schooled
16:15 - 16:30Philipp SöchtigVideo games as art - How players create their own worlds | Thesis
16:30 - 17:00Bruno de AndradeTirolcraft 2.0: The Quest for Children to Shape their Heritage Values using Geogames
17:00 - 18:00-- Exploring the Game City --
18:00-- Conference Dinner & Socializing --
Dinner Talk by Anderson MccutcheonMonetize the Weak - Breaking the Algorithmic Echo-Chamber

Saturday, 14th October

09:00 - 09:30Ivan DavidovThe Gambler’s and Explorer’s Shared Mental State
09:30 - 09:45Jakob WonischThe Advantages of Using a Scripting Language As a Tool for Designers of Point-and-Click Adventure-Games | High School Thesis
09:45 - 10:45KEYNOTE: Clara Fernandez-VaraPlaying the Detective: Game Design and Mysteries
10:45 - 11:15-- Coffee Break --
11:15 - 11:45Birgit SwobodaStay out of the fire you %&§!!!! - Negotiation of meanings by positioning in MMORPGs
11:45 - 12:15Dominik Mieth“Please look to your right.” - Lessons learned from three Virtual Reality projects
12:15 - 12:45Ilaria MarianiGame Designers as Play(er) Experience Divers
12:45 - 14:15-- Lunch --
14:15 - 14:45Rudolf InderstWolfenstein: The New Order as a player-centric continuation of dystopian narrative traditions
14:45 - 15:00Monika GorczycaBrain-Computer-Interface Games for ADHD | High School Thesis
15:00 - 16:00KEYNOTE: Eugen PfisterPolitics in Games: How (we) players are potentially socialized in digital games
16:00 - 16:30-- Coffee Break --
16:30 - 17:00Sebastian FelzmannAptum, Agency & Aggressions – Player Reactions to „That Dragon Cancer“
17:00 - 17:30Katharina MittlböckDigital Game Psychoanalysis - A Methodical Approach
17:30 - 18:00Katarzyna MarakVirtual trouble: An outline of the problems of immersion and the question of quality in VR games
18:00 - 18:30Christian KißlerA Different Kind of Game: Individual Development and Socialization

Sunday, 15th October

09:00 - 09:30Jonas LinderothEducational game design – breaking the fundamental rules of the craft
09:30 - 09:45Lyubov StafyeyevaGame-based learning in schools: Is it for everyone? | Thesis
09:45 - 10:45KEYNOTE: Katharina FellnhoferEntrepreneurship education via games?
10:45 - 11:15-- Coffee Break --
11:15 - 11:30Alesja SeradaThe phenomenon of playbor: Relations between labour and leisure in casual farming games (the case of "royal story") | Thesis
11:30 - 12:00Jürgen HoebarthE-Sports on the blockchain. How cryptocurrencies and the blockchain influence the e-sport ecosystem
12:00 - 12:15Richard FojkarTexas Hold'em Poker: Skill and Luck | High School Thesis
12:15 - 12:45Federico Alvarez IgarzábalMarshmallows and Bullets
12:45 - 14:15-- Lunch --
14:15 - 14:45 Gernot HausarBeing mean in Space - The Player Ecosystem of EVE Online
14:45 - 15:00Sven Lagger2D Game Development with the professional Game Engine Unity – An Example of Game Based Learning | High School Thesis
15:00 - 16:00KEYNOTE: Jaroslav ŠvelchWe have always been indie: Lessons from social history of game making in 1980s Czechoslovakia
16:00 - 16:30-- Coffe Break --
16:30 - 16:45Simon WimmerParticipant Observation As a Tool to Delve Within the Magic Circle | Thesis
16:45 - 17:15Miłosz MarkockiGame within a game? – the problem of total conversion mods
17:15 - 17:30Martin ZenzVideo Game Music: History and Composition | High School Thesis
17:30 - 18:00Rita Santoyo VenegasThe Intellectual Power of Players: Scientific Collaboration through Digital Play
18:00-- FROG Game Over --

POLLIWOG – preFROG conference & workshop

venue: Federal Ministry of Families and Youth (bmfj), Untere Donaustraße 13-15, 1020 Wien


Wednesday, 11th October

preFROG – conference (held in German!)
„Erlaubt ist, was gefällt!?  Computerspiele zwischen Ethik und Ästhetik
with Winfred Kaminski

10:30Anmeldung & Kaffee
11:00Winfred Kaminski & Alexander PfeifferEröffnung
11:30 - 12:15Christian KlagerDie Ethik im Als-ob. Dimensionen der Moral im Spiel
12:15 - 13:00Judith AckermannÄsthetik und Ethik im spielerischen Konflikt
13:00 - 14:00Mittagspause
14:00 - 14:45Winfred KaminskiComputerspiele: Ästhetisch aufwendig, ethisch fragwürdig? Aspekte einer problematischen Entgegensetzung
14:45 - 15:10Bernd DillingerThe Dark Side of Gaming - Internetsucht
15:10 - 15:35Martin MüllnerExoskelette und unterstützende Verfahren durch Robotertechnik: Vom Spiel in die Realität
15:50 - 16:50Panel Diskussion, moderiert von Winfred Kaminski


Thursday, 12th October

preFROG – workshop
One day crash course in Educational game design
with Jonas Linderoth

09:30 - 10:00Registration
10:00Jonas LinderothGame Based Learning - what the research says and how you get it right

In this talk professor Linderoth maps out the current research on game based learning and gives hands on examples of possibilities and pitfalls when using games in education.
10:45 - 11:00coffee break
11:00 - 13:00Workshop 1: Classification card games (CCG)CCG is a game based technique for training different forms of categorization and classification. The approach can be used for a large number of topics, math, langue, social studies, science, etc. from primary school to higher education.

In the workshop participants get to try out different classification games, learn their basic structure and create their own games in a subject of their own choice.
13:00 - 14:00lunch break
14:00 - 15:00Workshop 2: Quantitative relation awareness games (QRAG)QRAG is a game based technique that can be used when one wants to teach learners to correctly estimate relative positions between different units. It can be used for scales, proportions, rates, efficiency, timelines etc. Some examples might be learning to estimate the energy consumption of different devices, estimate the difference in calories between groceries or sorting events in a timeline. The technique can be used in both science and social studies for a number of different topics.

In the workshop participants get to try out QRAG, learn their basic structure and create their own games with a subject of their own choice.
15:00 - 15:30Discussion


Important dates

FROG main conference: 13/10/17 – 15/10/2017
preFROG conference & workshop: 11/10/17 & 12/10/17
Call for Papers submission deadline: 07/07/17
Acceptance notification: 01/08/17
Early Bird Registration: 08/08/2017 – 31/08/2017
Registration ends: 09/10/2017

Venue of the FROG main conference

Vienna City Hall
Friedrich-Schmidt-Platz 1, 1010 Wien
1010 Vienna, Austria

Venue of the POLLIWOG – preFROG conference & workshop

Bundesministerium für Familien und Jugend
Untere Donaustraße 13-15
1020 Vienna, Austria

Programme committee

  • Nikolaus König
    Alexander Pfeiffer
    Natalie Denk
    Thomas Wernbacher
    (Donau-Universität Krems)
  • Gerhard Pölsterl (bmfj)

Useful links


FROG Video

pre-FROG Gallery

FROG Gallery