Programme 2017

FROG – Future and Reality of Gaming

11th Vienna Games Conference
The Player Perspective – looking at players, and players looking back”
venue: Vienna City Hall, Friedrich-Schmidt-Platz 1, 1010 Wien

Friday, 13th October

12:00 - 13:00Registration
13:00 - 13.30Welcome speech
13:30 - 14:30KEYNOTE: Scot OsterweilGames as Resistance
14:30 - 15:00-- Coffee Break --
15:00 - 15:30Harald KobergWe are still weirdos. Challenging the notion of gaming culture at the “center of society”
15:30 - 15:45Danai E. GavranidouGetting Lost in the Game World? - Approaches on Children as Video Game Players | Thesis
15:45 - 16:15Jason GoldsmithH.Ed. Games; Or, When the Player Gets Schooled
16:15 - 16:30Philipp SöchtigVideo games as art - How players create their own worlds | Thesis
16:30 - 17:00Bruno de AndradeTirolcraft 2.0: The Quest for Children to Shape their Heritage Values using Geogames
17:00 - 18:00-- Exploring the Game City --
18:00-- Conference Dinner & Socializing --
Dinner Talk by Anderson MccutcheonMonetize the Weak - Breaking the Algorithmic Echo-Chamber

Saturday, 14th October

09:00 - 09:30Ivan DavidovThe Gambler’s and Explorer’s Shared Mental State
09:30 - 09:45Jakob WonischThe Advantages of Using a Scripting Language As a Tool for Designers of Point-and-Click Adventure-Games | High School Thesis
09:45 - 10:45KEYNOTE: Clara Fernandez-VaraPlaying the Detective: Game Design and Mysteries
10:45 - 11:15-- Coffee Break --
11:15 - 11:45Birgit SwobodaStay out of the fire you %&§!!!! - Negotiation of meanings by positioning in MMORPGs
11:45 - 12:15Dominik Mieth“Please look to your right.” - Lessons learned from three Virtual Reality projects
12:15 - 12:45Ilaria MarianiGame Designers as Play(er) Experience Divers
12:45 - 14:15-- Lunch --
14:15 - 14:45Rudolf InderstWolfenstein: The New Order as a player-centric continuation of dystopian narrative traditions
14:45 - 15:00Monika GorczycaBrain-Computer-Interface Games for ADHD | High School Thesis
15:00 - 16:00KEYNOTE: Eugen PfisterPolitics in Games: How (we) players are potentially socialized in digital games
16:00 - 16:30-- Coffee Break --
16:30 - 17:00Sebastian FelzmannAptum, Agency & Aggressions – Player Reactions to „That Dragon Cancer“
17:00 - 17:30Katharina MittlböckDigital Game Psychoanalysis - A Methodical Approach
17:30 - 18:00Katarzyna MarakVirtual trouble: An outline of the problems of immersion and the question of quality in VR games
18:00 - 18:30Christian KißlerA Different Kind of Game: Individual Development and Socialization

Sunday, 15th October

09:00 - 09:30Jonas LinderothEducational game design – breaking the fundamental rules of the craft
09:30 - 09:45Lyubov StafyeyevaGame-based learning in schools: Is it for everyone? | Thesis
09:45 - 10:45KEYNOTE: Katharina FellnhoferEntrepreneurship education via games?
10:45 - 11:15-- Coffee Break --
11:15 - 11:30Alesja SeradaThe phenomenon of playbor: Relations between labour and leisure in casual farming games (the case of "royal story") | Thesis
11:30 - 12:00Jürgen HoebarthE-Sports on the blockchain. How cryptocurrencies and the blockchain influence the e-sport ecosystem
12:00 - 12:15Richard FojkarTexas Hold'em Poker: Skill and Luck | High School Thesis
12:15 - 12:45Federico Alvarez IgarzábalMarshmallows and Bullets
12:45 - 14:15-- Lunch --
14:15 - 14:45 Gernot HausarBeing mean in Space - The Player Ecosystem of EVE Online
14:45 - 15:00Sven Lagger2D Game Development with the professional Game Engine Unity – An Example of Game Based Learning | High School Thesis
15:00 - 16:00KEYNOTE: Jaroslav ŠvelchWe have always been indie: Lessons from social history of game making in 1980s Czechoslovakia
16:00 - 16:30-- Coffe Break --
16:30 - 16:45Simon WimmerParticipant Observation As a Tool to Delve Within the Magic Circle | Thesis
16:45 - 17:15Miłosz MarkockiGame within a game? – the problem of total conversion mods
17:15 - 17:30Martin ZenzVideo Game Music: History and Composition | High School Thesis
17:30 - 18:00Rita Santoyo VenegasThe Intellectual Power of Players: Scientific Collaboration through Digital Play
18:00-- FROG Game Over --

POLLIWOG – preFROG conference & workshop

venue: Federal Ministry of Families and Youth (bmfj), Untere Donaustraße 13-15, 1020 Wien

 

Wednesday, 11th October

preFROG – conference (held in German!)
„Erlaubt ist, was gefällt!?  Computerspiele zwischen Ethik und Ästhetik
with Winfred Kaminski

10:30Anmeldung & Kaffee
11:00Winfred Kaminski & Alexander PfeifferEröffnung
11:30 - 12:15Christian KlagerDie Ethik im Als-ob. Dimensionen der Moral im Spiel
12:15 - 13:00Judith AckermannÄsthetik und Ethik im spielerischen Konflikt
13:00 - 14:00Mittagspause
14:00 - 14:45Winfred KaminskiComputerspiele: Ästhetisch aufwendig, ethisch fragwürdig? Aspekte einer problematischen Entgegensetzung
14:45 - 15:10Bernd DillingerThe Dark Side of Gaming - Internetsucht
15:10 - 15:35Martin MüllnerExoskelette und unterstützende Verfahren durch Robotertechnik: Vom Spiel in die Realität
15:50 - 16:50Panel Diskussion, moderiert von Winfred Kaminski

 

Thursday, 12th October

preFROG – workshop
One day crash course in Educational game design
with Jonas Linderoth

09:30 - 10:00Registration
10:00Jonas LinderothGame Based Learning - what the research says and how you get it right

In this talk professor Linderoth maps out the current research on game based learning and gives hands on examples of possibilities and pitfalls when using games in education.
10:45 - 11:00coffee break
11:00 - 13:00Workshop 1: Classification card games (CCG)CCG is a game based technique for training different forms of categorization and classification. The approach can be used for a large number of topics, math, langue, social studies, science, etc. from primary school to higher education.

In the workshop participants get to try out different classification games, learn their basic structure and create their own games in a subject of their own choice.
13:00 - 14:00lunch break
14:00 - 15:00Workshop 2: Quantitative relation awareness games (QRAG)QRAG is a game based technique that can be used when one wants to teach learners to correctly estimate relative positions between different units. It can be used for scales, proportions, rates, efficiency, timelines etc. Some examples might be learning to estimate the energy consumption of different devices, estimate the difference in calories between groceries or sorting events in a timeline. The technique can be used in both science and social studies for a number of different topics.

In the workshop participants get to try out QRAG, learn their basic structure and create their own games with a subject of their own choice.
15:00 - 15:30Discussion